SOCOM: U.S. Navy SEALs Fireteam Bravo

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SOCOM: U.S. Navy SEALs

SOCOM: U.S. Navy SEALs Fireteam Bravo is the first SOCOM game for the PSP from Zipper Interactive. The game supports up to 16 players at a time, voice chat, and a variety of modes.
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The Navy SEALs are invading the PSP for a second covert campaign, one that will take handheld owners through 14 non-linear missions with dynamically changing objectives. Commanders guide a two-man team across multiple terrain types as they strive to build "command equity" and "local influence" through successful stealth and tactical operations. By rescuing civilians, completing goals, and uncovering bonus objectives, players will earn points to spend on weapons or military support in the form of supply drops and air strikes. Black market equipment and intelligence can also be acquired from the local populace, improving the SEAL team's chances for success. An entry in the SOCOM series wouldn't be complete without multiplayer options, and Fireteam Bravo 2 includes wireless support for up to 16 players in both Ad-hoc and Infrastructure modes. Three new game types are introduced in this sequel, including a capture-the-flag variant, and users are now able to create custom tournaments, ladders, and even clan challenges. Fireteam Bravo 2 also offers an improved friends list and instant messaging to help simplify the process of finding worthy teammates and opponents. As in the first PSP title, Fireteam Bravo 2 lets owners of the PS2 version link the two games to unlock special features in both SOCOM titles.

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning. It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.

Rogue Warrior is a character-driven, first-person-shooter, featuring Richard Demo Dick Marcinko's explosive personality in an action-packed single player campaign, and intense multiplayer combat.

The Red Army is back. Now that Russia's government has collapsed, a hardline leader is bent on taking over the republics. Enter Ghost Recon, an advanced, futuristic squad of U.S. Army soldiers. Unlike previous Rainbow Six games, the setting is much more focused on the military instead of anti-terrorist maneuvers. Next-generation inventory and weapons will give players a glimpse into the real U.S. Army "Land Warrior" program on which Ghost Recon is based.

A tactical shooter with realistic properties, it adapts various features absent in previous installments of the franchise such as the ability to see one's weapon while in first-person view, many new weapons and upgrades, as well as a redesigned multiplayer.

Project Reality contains some of the deepest cooperative gameplay seen in video games today and is designed to promote both technical realism and teamwork without sacrificing accessibility in doing so. The result is a virtual battlefield that continually proves itself to be both enjoyable and intense to all manner of players, whether they be military enthusiasts or gamers looking to experience an intense and challenging firefight with friends where teamwork is just as important as a quick trigger-finger.

Global Operations is a first-person tactical shooter computer game developed by Barking Dog Studios and published by both Crave Entertainment and Electronic Arts. It was released in March 2002. (Wikipedia)

A combination of explosive action and real-life strategy! The most revolutionary action/strategy game of its kind. Nothing comes closer to offering an exciting combination of strategy, team-building, realistic three-dimensional graphics and true-to-life special forces action. The ultimate goal is to save yourself and the world from deadly terrorists. You must successfully complete 17 unique missions. If you die, the game isn't over. The World is.

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

SOCOM: U.S. Navy SEALs - Tactical Strike takes the series into unexplored territory with a focus on tactics and strategy.