Splatterhouse 2
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Splatterhouse
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Splatterhouse is a horror themed beat 'em up hack and slash video game developed by Namco Bandai Games for PlayStation 3 and Xbox 360. It was released in North America on November 23, 2010 and in Europe on November 26, 2010. It is a reimagining and a reboot of the original Splatterhouse which was released in 1988.
Splatterhouse 3 is a video game released by Namco for the Mega Drive/Genesis in 1993. It is the sequel to Splatterhouse 2 and was one of the first games to be given a rating by Sega's own Videogame Rating Council.
Three months have gone by since the events of the first game. The Terror Mask, which has reformed after breaking at the climax of the first game, appears to Rick and repeatedly tempts him to "go back to the house", telling him that Jennifer "doesn't have to die". It closes by telling Rick "You need me.". Rick succeeds in rescuing Jennifer, and the House sinks into the bottom of the river.
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Splatterhouse is a sidescrolling beat 'em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate. Players of this game will also recognize a number of western horror film influences, such as Friday the 13th and Evil Dead 2. Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a drop kick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels. All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or reaching game over, discouraging "credit feeding" as a method of overcoming the various challenges.
Splatterhouse 3 is a video game released by Namco for the Mega Drive/Genesis in 1993. It is the sequel to Splatterhouse 2 and was one of the first games to be given a rating by Sega's own Videogame Rating Council.
Seven years after defeating Carlos Calaca, Juan Aguacate is forced to don his luchador mask again to face a new threat - this time to the very fabric of space and time. Punch your way through a whole new Metroid-vania style world and try to save the Mexiverse!
This is a completely different game than its 16-bit counterpart on the Genesis/Mega Drive, and was originally released on the Sega Game Gear and Master System. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
The third NES game in the Hiryuu no Ken saga
Alien Storm is a side-scrolling beat 'em up. The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion. All of the Busters are playable from the beginning of the game. There are 6 missions to complete (8 in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO. When dealing with a few aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons. In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low. There are few bosses in the game. The arcade original only features a single boss that has three distinct forms. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.
Shinobi III: Return of the Ninja Master, released as The Super Shinobi II in Japan, is the fourth game in the Shinobi series and a direct sequel to The Revenge of Shinobi.
Players get to choose any one of six monsters (four in the 16-bit ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses). The game consists of 12 total levels: the player first must defeat all six monsters, with the last monster being oneself, but in a different palette. Then the player must defeat the six monsters again, in the same order, but this time in different cities
Mortal Kombat II is a fighting game originally developed by Midway for arcades in 1993. It serves as the second main installment in the Mortal Kombat franchise and follows the success of its predecessor by enhancing the gameplay and further developing the original game's mythos. Mortal Kombat II introduces more varied finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, the hidden character Noob Saibot, and the series' recurring villain, Shao Kahn.
The world's fastest brawler is back. Experience cinematic kung-fu in the most epic stickman fighter ever made. Staying true to the original, you play with only two buttons. Every press matters, do not button mash!