The Da Vinci Code
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The Da Vinci Code
The Da Vinci Code is an action-adventure game that combines puzzle-solving with fighting and stealth elements, the choice between the latter two is mostly left to the player. The game alternates between controlling main characters of the novel, Robert Langdon and Sophie Neveu, and offers a storyline that diverses from the plot of the novel in many respects.
A match game based on the Da Vinci Code franchise.
Part of franchise:
The Da Vinci Code
The Da Vinci Code is an action-adventure game that combines puzzle-solving with fighting and stealth elements, the choice between the latter two is mostly left to the player. The game alternates between controlling main characters of the novel, Robert Langdon and Sophie Neveu, and offers a storyline that diverses from the plot of the novel in many respects.
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Prepare to journey down the rabbit hole and into a land beyond your wildest imaginings. In Alice in Wonderland, the world of the dazzling Tim Burton film bursts onto your screen, filled with all the whimsical, fantastical adventure of the movie and the classic book that inspired it.
The Golden Compass is an action-adventure/puzzle game played from a third-person perspective. It was released prior to the film by the same name and features a slightly different sequence of events towards the end of the story, as well as additional footage at the end of the game not seen in the film.
007 James Bond: The Stealth Affair, also known as Operation Stealth in Europe, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. The Stealth Affair mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen. The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.
The Great Escape is an action-adventure stealth video game based on the 1963 movie of the same name. It was developed by UK-based developer Pivotal Games. The game was released on Xbox, Microsoft Windows and PlayStation 2.
In Cold Blood requires players to use more brains than brawn in solving a case of international intrigue, puzzle-solving, clue gathering, and the unwinding of a tangled web of espionage, double-crosses and a sinister plot that might threaten the free world. The story unwinds in an unusual manner: At the start of the game, your character, Agent John Cord, has been captured by the enemy and is in the midst of a grueling interrogation. The scenes from the game come from his memories as he is undergoing this ordeal, with players taking on his previous adventures that lead him up to this point. It is a spy-thriller in the vein of James Bond, and as Cord remembers more, the overall story begins to make more sense. Throughout In Cold Blood, players will have to search for hidden objects and talk to a whole host of characters, attempting at every turn to solve the puzzles that pop up in their way. But tricky conundrums aren't the only thing blocking their paths -- they'll also have to take control of Agent Cord in high-octane gun battles against enemy agents. Occasionally, the player can outwit the enemies, but they'll often they'll have to fight it out in a duel to the death.
A suave secret agent adventure game. Your mission (should you choose to accept) is to infiltrate enemy spy Ruby La Rouge’s secret hideaway and put a stop to her evil plans!
In Rogue Ops the player assumes the role of Nikki Connors, an ex-Green Beret whose husband and child are killed by Omega 19, a brutal terrorist organization. She then joins Phoenix, an almost as brutal counter-terrorism organization to seek revenge.
As Indiana Jones, you’ll travel to 1935 China to prevent a powerful artifact from falling into evil hands. This globe-spanning adventure pits you against evil Nazis and the Asian underworld. It’ll take more than just a trusty whip and pistol to avoid the perils of the Emperor’s Tomb. Indy's latest adventure plays out in dramatic fashion thanks to new gameplay features such as brawling combat. This time, in addition to using his trademark whip and pistol, Indy can engage in fierce hand-to-hand combat against foes, many of whom are well-versed in martial arts. Improvised weapons such as shovels, chairs and table legs also can be used to fend off adversaries. The result is a more immersive and more Indy-like gameplay experience, set amidst spine-tingling movie-like action sequences, such as a rickshaw chase in Hong Kong and a spectacular battle atop moving gondolas in the South China Sea area.
Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003.[1] The game had a follow up titled Scooby Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game received mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environments staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first and only time Don Knotts did voice work for a video game, though he did do previous voice work in the Scooby-Doo universe.[2]
Be the Baudelaires—Switch between the 3 Baudelaire orphans to utilize each of their special abilities Invent to Prevail—Gather objects throughout your adventure to build ingenious inventions to for solving tricky puzzles or for creating unique weapons to fend off Olaf’s creepy cohorts. Truly based on a story— Engage in over 20 different missions based on the adventures from the movie and the 1st three books Dupe the dopes—Defeat Count Olaf and his troupe of villains who assume many disguises in their never-ending pursuit of the Baudelaire orphans and their family fortune.