The Way Things Work

01.01.1994
The Way Things Work is an educational science game, developed and published by DK Multimedia in 1994. It explains how numerous inventions work using exploded diagrams and videos, often involving woolly mammoths.

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The Way Things Work

31.12.1998

Pinball Science is a video game published in 1998 on Windows by Dorling Kindersley. It's an educational and puzzle game, set in a pinball theme.

01.01.1994

The Way Things Work is an educational science game, developed and published by DK Multimedia in 1994. It explains how numerous inventions work using exploded diagrams and videos, often involving woolly mammoths.

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20.10.2016

James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.

31.12.1996

This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.

08.04.2017

What Would You Choose is a fun and addicting game where you have to choose between two difficult scenarios. Including hundreds of the best hand-picked Would You Rather questions and even a voting system for your favorite options!

31.12.1983

Bagasaurus is a game in which children control a dinosaur. The player has to move the Bagasaurus to the correct answer to questions/tasks which are presented at the bottom of the screen. One example is to pick up an animal which has a tail, picking up a dog would be a correct answer. In response to a correct answer the Bagasaurus will do a little jig. In addition to this there is also a story telling mode.

10.06.2002

Why is Numberland so fun? It’s because Numberland is a big animated cartoon, but in this cartoon, the child gets to be one of the characters — Stuart! And what’s going on in Numberland? As the children play the games with the cartoon playmates, they earn “brainpower,” which they see filling up Stuart’s brain. When they have enough brainpower, they can use Numberland’s powerful Imagination Machine! This machine turns “imagined” toys into “real” toys, which the children can then sell in Bee’s toy store. So in a nutshell – – they explore and explore, learn how to play games from cartoon playmates, earn brainpower, make toys, sell them to customers, and learn math the whole time…And they never seem to get tired of it!

03.02.2009

Very popular clone of The Traveler IQ Challenge by TravelPod.com. Guess a given world location by clicking a location on a global map. The closer and faster the guess, the more points are awarded. Gain enough points to make it to the next stage.

24.01.1996

An interactive program endorsed by David Bellamy, designed to help children and parents learn about animals and wildlife in danger of becoming extinct.

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01.08.1994

Dangerous Creatures allows the user to investigate animals according to several categories: Atlas (animals by country), Weapons (animals that had teeth, venom, or claws), Guides (related animals), Habitats (animals from a given environment), and Index (an alphabetical list of all animals covered). Animal articles have pictures, descriptions, and video clips. In addition a user can be tested with quizzes on the animals.