Two Worlds II: Pirates of the Flying Fortress

20.09.2011
Critic 82/100
Users 40/100

DLC

Pirates of the Flying Fortress introduces more than a sufficient amount of new gameplay elements. In addition to an archipelago filled with new vegetation in which players can traverse whether by foot, on horseback, sailing their own boat or even by swimming, there is also all-new races and bosses who lurk in the depths of the unexplored islands. Brilliantly flavored with stunning new cut-scenes, the 12+ hours of main quests await the player, permeated with twists and surprises at every decision. Dozens of new weapons including the crossbow, permanent potions and new armor accessories to increase the hero’s stats, effective horse armor, as well as fresh fighting techniques will provide the perfect means to get an all-new experience in the world of Antaloor.
Plots within plots and schemes within schemes devolve the crew of the Wandering Wrath into mistrust and outright mutiny, and all the while the lives of the islands' innocents hang perilously in the balance. The ship's notorious captain is a man so cruel and vile, he is said to have been born without a soul. Yet it is often true in the murky underbelly of the harsh seas, that things aren't always what they seem. Captain Ed Teal recruits the hero of the story for a personal errand, one such errand that's allegedly unconnected with treasure, but rather to reconnect him with his lost love; a secluded and hermitical maiden by the name of Maren who is said to inhabit the islands. Uninvited eyes are always watching where there is fame and fortune to be had. The Wandering Wrath's second and third in command, Cutter and Nicky Nails, have agenda's of their own. Trust is the rarest of all currencies, and none will be found by those unwilling to shed a little of his own… or a few buckets of blood.

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12.11.2010

Two World II is a fantasy role playing game which continues the storyline from the first game. Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours. In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned. Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations. Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron). Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

Part of collection:
Two Worlds (last 3 games)

13.07.2017

Two Worlds II HD: Call of the Tenebrae is a standalone single player version of the DLC Call of the Tenebrae for Two Worlds II, a third-person action RPG game by the Polish studio Reality Pump. The Call of the Tenebrae expansion appeared six years after the premiere of the original and accompanied the release of the refreshed version of Two Worlds II, so it could offer improved graphics. Adventure focuses on a completely new enemy - the sinister race of rat-like humanoids that serve even more formidable creatures seeking to destroy the world of Antaloor. The player's task is to gather allies, both among old acquaintances and new characters, and contain the danger. The Call of the Tenebrae story campaign provides several hours of fun. It takes place in new, diverse locations, where items and skills are previously unavailable, and more enemies to defeat. Apart from the extensive single-player content, the extension does not introduce any news to the multiplayer mode.

25.05.2017

Two Worlds II: Call of the Tenebrae is the second big extension to Two Worlds II, a third-person action RPG game by the Polish studio Reality Pump. The Call of the Tenebrae expansion appeared six years after the premiere of the original and accompanied the release of the refreshed version of Two Worlds II, so it could offer improved graphics. Adventure focuses on a completely new enemy - the sinister race of rat-like humanoids that serve even more formidable creatures seeking to destroy the world of Antaloor. The player's task is to gather allies, both among old acquaintances and new characters, and contain the danger. The Call of the Tenebrae story campaign provides several hours of fun. It takes place in new, diverse locations, where items and skills are previously unavailable, and more enemies to defeat. Apart from the extensive single-player content, the extension does not introduce any news to the multiplayer mode.

20.09.2011

Pirates of the Flying Fortress introduces more than a sufficient amount of new gameplay elements. In addition to an archipelago filled with new vegetation in which players can traverse whether by foot, on horseback, sailing their own boat or even by swimming, there is also all-new races and bosses who lurk in the depths of the unexplored islands. Brilliantly flavored with stunning new cut-scenes, the 12+ hours of main quests await the player, permeated with twists and surprises at every decision. Dozens of new weapons including the crossbow, permanent potions and new armor accessories to increase the hero’s stats, effective horse armor, as well as fresh fighting techniques will provide the perfect means to get an all-new experience in the world of Antaloor.

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