VectorMan

24.10.1995
Users 79/100
By the year 2049, Earth has been turned into a toxic waste dump. Humankind has fled into space leaving behind an army of mechanized “Orbots” to clean up the mess. But when the Orbot leader “WarHead” goes haywire and starts a global revolt against the humans, it falls on the shoulders of the last Orbot loyal to its human masters to save the planet.
In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet. Enter VectorMan, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (VectorMan having not been affected because he was away), VectorMan takes it upon himself to destroy the errant orbot and restore peace to Earth.

Buy

Part of collection:
Vectorman

21.06.2018

The port of Vectorman for smart devices. It features additional features such as leaderboards.

15.11.1996

A routine sludge barge excursion is cut short when a mysterious missile critically damages VectorMan’s ship. Vectorman escapes destruction and freefalls back to earth, landing on the outskirts of a seemingly abandoned research facility.

24.10.1995

By the year 2049, Earth has been turned into a toxic waste dump. Humankind has fled into space leaving behind an army of mechanized “Orbots” to clean up the mess. But when the Orbot leader “WarHead” goes haywire and starts a global revolt against the humans, it falls on the shoulders of the last Orbot loyal to its human masters to save the planet.

Could be interesting

16.02.1995

Ristar is a platform game developed and published by Sega for the Sega Genesis in 1995. A Sega Game Gear game, of the same name and genre, Ristar, was also released, which shared similar themes while possessing different level design and gameplay mechanics. The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and combat enemies. Reception for the game has been generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles. While never receiving any sequels, Sega has re-released the game a number of times digitally and on Sega-themed compilations, and has occasionally given Ristar himself cameos in other Sega properties.

23.12.1992

Life was an adventure for Ecco, the young dolphin. The ocean seemed endless with rolling breakers to race through! At high speed Ecco could burst through the waves leaping through the air – almost flying! Until one day, all of that changed. A freak whirlpool of air and water tore the life from Ecco’s home leaving Ecco all alone. Now he must fight to stay alive, while traversing the vast ocean in search of clues that will help him save his family and return them to the bay.

31.12.1990

Alien Storm is a side-scrolling beat 'em up. The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion. All of the Busters are playable from the beginning of the game. There are 6 missions to complete (8 in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO. When dealing with a few aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons. In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low. There are few bosses in the game. The arcade original only features a single boss that has three distinct forms. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.

27.11.1997

That mean old King Dedede is at it again! He's causing his mischief and Dreamland's in trouble! Kirby, the resident hero of Dreamland, sets out to teach Dedede a lesson, this time with the help of many of his good friends! But wait! Something's wrong! Dedede doesn't seem to be himself... Looks like Kirby has to stop Dedede and find out what is wrong with him! It almost seems like something's controlling him...

03.11.2015

A Platformer like nothing seen before in games, explore this open-world puzzler in multiple dimensions on a journey to find your maker. Humanity has been extinct for centuries, leaving their robotic creations behind to fend for themselves. These robots have formed tribes and communities of their own, trying to make a way of life without purpose now their masters are gone. On your journey, you will have to make some hard choices and ultimately decide the fate of humankind. With multiple areas and paths to explore, you’ll never be able to see everything in a single play through. Poncho is about making you feel like a kid again, exploring outside and looking under rocks to see what you find. There’s treasure in every nook and cranny in this world, and nothing is quite as it seems… There’s always more than one way to accomplish your goals.

11.01.2012

Zack Zero takes you on an action-packed platform adventure with incredible 3D graphics and the playability and entertainment of classic 2D games. Help Zack Zero save his beloved Marlene, kidnapped by the evil Zulrog in an effort to obtain the powerful substance that will allow him to travel back in time.

29.10.1988

A call for help comes from deep in the universe. Fantasyland has been taken over by destructive forces. Quick on the scene is Space Harrier equipped with his laser, who must attempt to outwit and outmanoeuvre the hoards and prevent Fantasyland from being blown into oblivion!

24.10.2011

Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps the aliens return to their home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede and Waddle Dee to help Kirby in his quest.

15.11.1996

A routine sludge barge excursion is cut short when a mysterious missile critically damages VectorMan’s ship. Vectorman escapes destruction and freefalls back to earth, landing on the outskirts of a seemingly abandoned research facility.

11.12.1992

Psycho Dream is a side-scrolling action platform game developed by Riot, a division of Telenet Japan, for the Super Famicom. Set in a virtual-reality medium called D-Movie, the story follows two agents, Ryō Shijima and Maria Tobari, who enter a dream world to rescue a girl trapped there. Players can choose between Ryō, who fights with a sword, and Maria, who uses ranged and transformation-based attacks. The game is structured around short action stages with enemies, hazards, and boss encounters, combining science fiction and horror imagery. It was released in Japan in 1992, while a planned North American release under the title Dream Probe was not completed.