Wild Arms
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Part of collection:
Wild Arms
(last 3 games)
Experience Wild Arms 2 originally released on the PlayStation console, enhanced with up-rendering, rewind, quick save, and custom video filters. It’s about one world hanging in the balance. Where one hero must sacrifice his heart for peace. Where courage and fear, love and malice, heroes and villains go hand in hand. It’s power that exceeds human knowledge. It’s neither dream nor reality. It’s what legends are made of.
Experience Wild Arms originally released on the PlayStation console, enhanced with up-rendering, rewind, quick save, and custom video filters. A warrior, a princess and a rogue cross the wastelands of Filgaia on a quest for ancient relics that may save this brave new world – a world where legends become reality. Join Jack van Burace, Princess Cecilia and Rudy Roughnight as they heed the call of the mythic Guardians to defend the lands from the evil Metal Demons. With a story that spans centuries, breathtaking combat arenas and fully customizable options, Wild Arms launched on PlayStation in Japan in 1996, and now you can relive the original role-playing adventure that spawned a much-loved series.
A new game in the Wild Arms series designed for mobile devices. The game does not have many details announced yet but is expected this year in Japan and Akifumi Kaneko, who worked on the original games, is supervising. The development team is trying to create a new story that won't destroy the memories of the original Wild Arms games and the title, Million Memories, is to reflect on the many memories of the staff and players that grew up wth the games.
Part of franchise:
Wild Arms
A new game in the Wild Arms series designed for mobile devices. The game does not have many details announced yet but is expected this year in Japan and Akifumi Kaneko, who worked on the original games, is supervising. The development team is trying to create a new story that won't destroy the memories of the original Wild Arms games and the title, Million Memories, is to reflect on the many memories of the staff and players that grew up wth the games.
Could be interesting
Wild Arms XF is a 2D turn-based tactical role-playing game, creating a gameplay experience somewhere between Dungeons & Dragons and chess. Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game. As with most T/RPGs, positional advantage can be critical to victory, and players are encouraged to outmaneuver their enemies as well as outgun them. The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle. Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. "Combination Arts" return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target. If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. On the other hand, the enemy gets the same advantage.
Wild Arms 2 is not a direct sequel to the first Wild Arms, although it is set in the same fictional world Filgaia, which combines elements of Old West, steampunk, and fantasy. The turn-based combat system against randomly appearing enemies resembles that of the predecessor, featuring techniques unique to each character, as well as the Guardian system, which allows the characters to summon powerful creatures to assist them in battles. Three combatants can be used actively in battles; the player can also switch any of them with a reserve character, up to six altogether.
Breath of Fire IV is a single-player game that continues the story with these "dragon people," who gave their lives to eradicate the evil goddess and restore peace in their world. This time around, battle has broken out between two powerful continents, and the fair Princess Elena has disappeared during a tour of the war-torn region. The princess's sister, Nina, who reigns o'er the Windia Kingdom, vows to retrieve her missing sibling. She meets Ryu along the way, who joins the epic quest
A legendary tale of betrayal and self-destruction. Abuse derived from the greediness of man. the powers of a magical creature betrayed. Will man realize his mistakes before irreparable damage is done? Armed with a magical ally and the will to survive, lead Vahn and his cohorts to the redemption of man. Pursue a quest to save the world and discover place where legends are born. New combat system bases on fight games. Discover special combinations for more effective attacks. Beautiful realistic graphics with full polygons. 100s of 3D enemies that react with a full range of motion.
Guardian's Crusade, known in Japan as Knight & Baby, is a 1998 role-playing video game (RPG) for the PlayStation, developed by Tamsoft and released worldwide by Activision. The game revolves around a warrior named Knight, his fairy friend Nehani, and a pink creature named Baby that the player raises and feeds like a virtual pet. The gameplay is that of a standard turn based RPG with non-random encounters. Guardian's Crusade did not enjoy commercial success but received positive reviews.
The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.
Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war.
Sega's long-running RPG goes handheld for the first time in North America with Phantasy Star Portable, a story set between the events of Phantasy Star Universe and Ambition of the Illuminus. Players return to the Gurhal system where they join the new character Vivienne in an attempt to investigate and clear out an area contaminated after the perceived eradication of the alien SEED menace. Gamers can choose from a wide variety of options when creating a custom avatar, and then set about meeting new characters and collecting more than 150 items. Multiplayer fans can also join up to three friends for wireless co-operative exploration and combat.
A MYSTERIOUS POWER...AN UNLIKELY HERO...A CLASSIC ADVENTURE... The lone survivor of a legendary dragon clan, a rebellious youth embarks on a great journey. One of discovery... and danger. The classic role-playing game now returns to continue the epic tales of Ryu and the dragon people. An inner power of uncertain origin matures Ryu into a warrior who ponders his purpose as he embarks on a mystical journey. What lies ahead is shrouded in mystery... yet strangely familiar. DRAGON GENE SPLICING LEGENDARY ROLEPLAYING AN EPIC 3-D ENVIRONMENT LEARN OR STEAL ADVANCE SKILLS AND TECHNIQUES POWERFUL MAGIC NOW YOU POSSESS THE POWER TO CONTROL RYU'S DESTINY.
You play as a young teenager named Jude Maverick. You live in a quiet village that floats high above the ground, unaware of the world that lies beneath it. But one day, your world is shattered to pieces, and you descend onto the earth to face the terrible reality: the world of Filgaia was devastated by wars. A few settlements amidst rusty tanks is all that is left of civilization. The democratically elected government has some plans for improving the conditions of the world, but as you meet a young girl whom they used as a tool for their purpose, you realize you must find a better plan to save her, and the world, from complete destruction. The fourth installment of the Wild Arms series abandons its traditional Wild West theme and is set in a post-apocalyptic world. The gameplay system introduces hex-based battles. Battle screens are divided into seven hexes, each one of which can hold several party members or foes. You navigate your characters on the battle field, trying to force the enemy into an uncomfortable position. There is also a variety of skills you can learn and apply in battles to get benefits. As in previous Wild Arms games, the dungeons contain many environmental puzzles to solve.