Yggdra Union: We'll Never Fight Alone

24.01.2008
Critic 86/100
Yggdra Union was remade/enhanced for the PSP with redrawn graphics, voice acting, some new characters, new/edited maps and an increase to 8 units brought into battles instead of the original limit of 6. "Yggdra Union tells the story of a princess ousted from her country and her mission to win it back from the Imperial Army. From a bandit king to a valiant knight, to a young Undine girl, Yggdra is joined in her mission by an ever-increasing band of rag-tag adventurers. Each of them has his or her own beliefs and ambitions, but as thier paths cross, they soon find that protecting what they love most means somehow finding a way to stop the Empire. Get ready for one of the most unique and engrossing straegy games ever to hit the PSP!"
"The Kingdom of Fantasinia is situated in the center of the continent. Thanks to its just rule by a royal family descended from the gods, the Kingdom had enjoyed generations of porsperity and stability. Under King Ordene, 31st monarch of Fantasinia, all that changed. The land came under attack by the Empire of Bronquia, a nation rapidly expanding it's borders through conquest. The blitzkrieg was led by the youn Emperor Gulcasa, who assumed the throne in a bloddy uprising. Rocked by a series of fierce attacks, Fantasinia lost more and more ground to the invasion, with its people forced to endure a new and oppressive regime. Eventually, King Ordene was overthrown and killed. In the tumult that followed, a girl managed to flee Paltina, the capital of Fantasinia, taking with her nothing but a sword. This was the Holy Sword, the Gran Centurio, passed from generation to generation down the royal bloodline. The Legendary blade is said to have been instrumental in founding the Kingdom. Her name was Yggdra Yuril Artwaltz, and with Fantasinia's last hope in her hands, she finally reached the southern end of the country. Now, with a small band of allies, the long battle to free her homeland has begun..."

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Parent game

23.03.2006

Yggdra Union: We'll Never Fight Alone is a J-RPG and the second game in the Dept. Heaven series and follows the story of a girl named Yggdra whose family was killed and her kingdom conquered by an empire called Bronquia. Now she must recruit the best warriors from the land in order to regain her kingdom and confront the Emperor of Carnage, Gulcasa.

Part of collection:
Dept. Heaven (last 3 games)

23.06.2011

Thousands of years ago, a great kingdom called Euforia flourished making use of a power source known as "Will". Through the centuries, Euforia developed many customs based on the use of Will, but when one day they realized that their civilization would soon come to an end, they poured all their Will into crystals in order to leave a record of their culture behind. After this, Euforia sank to the bottom of the ocean. In the present day, with the ocean now taking up over half of the world, the seas became populated with many pirates. Those pirates, hearing the legend of the crystals, began to search the ocean for clues to their whereabouts. Among those pirates was one young boy dreaming of greatness.

19.05.2011

In a land ravaged by disparity where the impoverished must battle for survival, the fate of all is thrust into uncertainty when rebels happen upon custody of a young female noble and a magical spear of immeasurable power falls from the heavens. Now, hunted by incumbent powers desperate to reclaim the girl and armed with a weapon capable of reshaping the realm, the Resistance must wage war to deliver themselves from the tyranny of their oppressors. As original as its narrative, Gungnir's strategy RPG mechanics offer a number of fresh twists on an expertly honed formula. Building upon the traditional action queue of turn-based strategy RPGs, actions in Gungnir all have a numerical wait interval associated with them. Faster actions bear smaller numbers, allowing them to precede slower preexisting attacks. Should the player wish, they may sacrifice tactical points, which afford them more combat options, in order to accelerate actions. This classic balance of risk and reward, a staple of Sting titles, enriches the Gungnir's deep strategic battles and gives the player far more critical decisions to weigh.

27.05.2010

Blaze Union serves as the prequel to Yggdra Union, and shares the same systems with a few minor changes to gameplay. The most notable change is the addition of a mission selection system during two points of the game, which leads up to separate story branches much like a visual novel.

Could be interesting

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05.09.2016

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28.06.2018

"Life between myths. Clans, cows, choices. The spiritual successor to King of Dragon Pass, Six Ages combines interactive stories and turn-based strategy. Your small clan’s survival depends on its relations with the warring gods and their followers. Play involves actions such as improving pastures, exploration, trading with your neighbors, and raiding. You can even travel to the Otherworld to visit your gods. You also need to deal with crises ranging from marauding dinosaurs to diplomatic requests to illicit love. Your choices have a politico-economic impact, but some consequences might not be obvious for decades. It’s set in Glorantha (the world of the games RuneQuest, HeroQuest, and 13th Age), where the laws of physics are subordinate to the whims of the gods and spirits. Six Ages is immensely replayable, thanks to over 400 interactive scenes with multiple outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your cows."

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