Zero Divide 2

27.06.1997
Zero Divide 2: The Secret Wish is a sequel to the robot fighting game Zero Divide. The game features higher resolution graphics and more detailed character models. It adds two new robots, the nurse-like Pixel and the crab-like Cancer, along with a few new bosses and hidden characters. It also adds various new arena types of different shapes (the original game only had standard square arenas), including completely walled-in ones, as well as arenas with low barriers that the opponent can be juggled over to lead to a ring out. Rounds are now considerably shorter, and the robot's armor easier to knock off.
XTAL has been defeated and the hackers responsible rounded up. However, the leader of the hackers reveals that the group have also unleashed a second artificial intelligence into the data library, known as EVE. The player must take control of one of EVE's attack programs and use them to destroy the other guard programs and then EVE herself.

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Zero Divide

20.11.1997

Zero Divide: The Final Conflict is a 3D fighting game for the Sega Saturn. It was released exclusively in Japan.

27.06.1997

Zero Divide 2: The Secret Wish is a sequel to the robot fighting game Zero Divide. The game features higher resolution graphics and more detailed character models. It adds two new robots, the nurse-like Pixel and the crab-like Cancer, along with a few new bosses and hidden characters. It also adds various new arena types of different shapes (the original game only had standard square arenas), including completely walled-in ones, as well as arenas with low barriers that the opponent can be juggled over to lead to a ring out. Rounds are now considerably shorter, and the robot's armor easier to knock off.

25.08.1995

Zero Divide: An unrecoverable program error causing a potential system crash. You are the error. Set in a virtual world inside a computer system hijacked by a group called XTAL, Zero Divide puts you against mysterious mercenary "units", each with a unique fighting style and the ability to pulverize you in an instant. You must "delete" the mercenaries, crash the system and eliminate XTAL before time runs out. The first truly complete 3D, 360 degree fighting game. Superbly detailed graphics, unprecedented fighter control, high quality soundtrack, awesome depth and challenge are all combined to give you the most complete fighting game experience available. - 10 ruthless fighters (including two hidden bosses) that feature never before seen fighting styles, weapons and projectile attacks - Unleash an arsenal of deadly moves and killer combos - Hyper Headbutt, Blind Man Slash, Tomo Vortex Throw, and Bloody Pack. For the first time in any 3D fighter - jumping attack in combos - Select four completely different camera angles, including an innovative perspective from the fighters viewpoint and a rotating 360 degree view - Zero Divide's unique Ring Edge allows skillful fighters to grab onto the rim of the ring and pull themselves back into fight - With a memory card, save and relive your entire round... replays can be slowed down, paused, zoomed, rotated, or viewed from any angle - On-screen diagram shows progressive damage to fighter body parts and allows players to strategically plan their attacks for maximum destruction

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29.09.1995

Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.

01.07.1996

Star Gladiator Episode I: Final Crusade is a 1996 weapon-based 3D fighting game released by Capcom for the PlayStation-based ZN-1 arcade hardware. It was Capcom‍ '​s first polygonal fighting game, preceding the original Street Fighter EX (which Capcom had co-produced with Arika) by a few months A PlayStation port was released in October 1996. It was followed by a single sequel, Plasma Sword, in 1998.

25.08.1995

Zero Divide: An unrecoverable program error causing a potential system crash. You are the error. Set in a virtual world inside a computer system hijacked by a group called XTAL, Zero Divide puts you against mysterious mercenary "units", each with a unique fighting style and the ability to pulverize you in an instant. You must "delete" the mercenaries, crash the system and eliminate XTAL before time runs out. The first truly complete 3D, 360 degree fighting game. Superbly detailed graphics, unprecedented fighter control, high quality soundtrack, awesome depth and challenge are all combined to give you the most complete fighting game experience available. - 10 ruthless fighters (including two hidden bosses) that feature never before seen fighting styles, weapons and projectile attacks - Unleash an arsenal of deadly moves and killer combos - Hyper Headbutt, Blind Man Slash, Tomo Vortex Throw, and Bloody Pack. For the first time in any 3D fighter - jumping attack in combos - Select four completely different camera angles, including an innovative perspective from the fighters viewpoint and a rotating 360 degree view - Zero Divide's unique Ring Edge allows skillful fighters to grab onto the rim of the ring and pull themselves back into fight - With a memory card, save and relive your entire round... replays can be slowed down, paused, zoomed, rotated, or viewed from any angle - On-screen diagram shows progressive damage to fighter body parts and allows players to strategically plan their attacks for maximum destruction

30.09.1999

Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.

22.07.1999

"The King of Fighters '99: Millennium Battle" is the sixth game in The King of Fighters series by SNK. Unlike in previous games of the series, there are four characters per team instead of three, with the fourth serving as a "Striker", a fighter whose function is only to enter a match, attack the opponent and leave without replacing their teammates. In total, there are seven teams, each containing four characters, four Team Edit characters and a boss.

18.09.1995

Stones of power are given to some chosen fighters, who are being trained by a master to defeat the master's darker tendencies of destroying humanity. The fighters do not necessarily get along even as the world heads toward peril.

07.07.1993

In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.

18.06.1998

Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable on November 7, 2007.

03.06.1999

The Adventure of Little Ralph is a 2D platformer. In this game the player controls Ralph, who has been turned back into a child by the evil demons who have invaded his homeland. In order to stop them and return to his former self, he must get through each area filled with enemies, traps, and many hidden routes. Ralph is armed with swords and various magic powers and also has the assistance of a small furry companion. The game's levels are interconnected, unlike the "stages" of most other platform games.

03.12.1998

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.