Popular games built on game engine KiriKiri

Fate/Stay Night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/Stay Night rated for ages 15 and up titled Fate/Stay Night Réalta Nua was released later. Fate/Stay Night's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and make different choices during the decision points to progress the plot in an alternate direction.

A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.

What's Nekopara? Why, it's a cat paradise! Kashou Minaduki, the son of a long line of Japanese confection makers moved out to open his own shop "La Soleil" as a patisserie.

Despite the popularity of, "La Soleil", Kashou's father continues to disapprove of it. Determined to get his father to approve of him, Kashou journeys to France to seek advice from the teacher who taught him his craft. A new chapter awaits in the next volume of the Nekopara series!

A game about romancing monks?! All the romanceable characters are monks?! Sweet yet seductive! The untainted body and soul that only you can touch… PS: The game is set in an alternate history with an alternate religion.

Hoshina Shuuji has a secret: He has a mysterious power that allows him to perceive the emotions of others. However, he is soon to find out that he is not the only one who has something he doesn't want others to find out about as Ayachi Nene, a classmate, likewise has a secret. Bonding over their secrets, two who otherwise would have never really gotten to know each other grow closer and Shuuji's everyday life changes forever.

Wagamama High Spec is a romance visual novel in which the player assumes the role of Kōki Narumi. With multiple plot lines, the player's choices will steer the story to different endings.

9-nine-: Episode 2 is the second volume in a series of supernatural mystery games, with Episode 2 telling a story centered around Sora Niimi. The entries in the the 9-nine- series share the same setting and world, but each entry focuses on a different heroine. 9-nine- is a tale of the town of Shiromitsugawa, host to mysterious Artifacts and the superpowers they bestow on their Users. A tale of a brother and sister with a close bond, and also a murder mystery where they hunt down the culprit behind a series of supernatural murders. Each game has an independent story that can be enjoyed on its own.

"Miniature Garden is a Japanese mystery visual novel with multiple endings. Art by Korie Riko (Lump of Sugar)."

In this visual novel, you will follow Ren as he realizes that his virginity is in danger as he is suddenly pushed into the school's special girl's dormitory full of useless demons. Assigned as an assistant to watch over them, his happy and troublesome days as a teacher for these cute but incompetent demons has begun.

Izumi Tsubasu x Palette 14th project. 9-nine- Episode 1 is the first volume in a series of supernatural mystery games, with Episode 1 telling a story centered around Miyako Kujo. The entries in the the 9-nine- series share the same setting and world, but each entry focuses on a different heroine. 9-nine- is a tale of the town of Shiromitsugawa, host to mysterious Artifacts and the superpowers they bestow on their Users. A tale of growing trust and budding romance between the protagonist and the heroine, and also a murder mystery where they hunt down the culprit behind a series of supernatural murders. Each game has an independent story that can be enjoyed on its own.

Business is booming for La Soleil, the patisserie run by Kashou Minaduki with his two catgirls, Chocola and Vanilla, his sister Shigure, and the Minaduki family's four catgirl sisters.

This prequel to Vol. 1 provides a look at a day in the life of Shigure and the six catgirls in the family home. With little to no involvement of the previous protagonist Kashou Minaduki.

About half a year before the opening of the patisserie, La Soleil where the catgirls work with Kashou. Back when Chocola and Vanilla were still kittens when they first arrived at the Minaduki household and before they opened up to the other catgirls. It's then that they gradually began to call Kashou "master", experienced their first Christmas, and shared a promise with Kashou. This is an extra episode as part of a stretch goal from the Nekopara OVA crowdfunding campaign!

kutsu Tomo was brought up by his mother as a girl due to a small mark he has on his body. After his mother's death, he discovers via her will that she emphasizes Tomo continue to live as a female, and following this, Tomo starts to go through more troubles in his life. Tomo soon discovers that he is linked with five girls who are around his age as a second year high school student. These girls happen to have the same mark he has, and also have been going through hardships in their lives. Tomo and these five girls decide to form a pact to stay together and support each other to solve each of their problems and to bring peace to their lives.

I, transfer student Hanamaru Mari, love you, Komachi Hiro-kun! Please go out with me! Our protag, Komachi Hirotaka. Every day, he goes through the motions-- dodging his cunning underclassman's advances, accidentally hitting on the student council president, and chasing idols.




“Near the end of the Showa Era. (Late 1980s) In the old mansion rumored that a witch lives, Aoko Aozaki who just started learning sorcery and her teacher, a young mage Alice Kuonji, lived together. But as if he was guided by an invisible string of fate, a young boy called Soujuurou Shizuki joins them and a strange communal life begins…” “Late 1980s. The golden age full of brightness and spirits. The boy who came to the urban city passes by the two witches who live in the present” “The boy lived a really normal life She lived with pride and confidence The girl lived hidden as if she’s asleep”

High school Fukurasuzume is one of the prefecture's most advanced schools. Ruled by principles of rigorism, it puts the students' discipline first. If a perfect high school exists, it must be it. As now almost everyone goes to uni, it is difficult for schools to stand out. Yet, it being so classy, everyone wanted to enter Fukurasuzume and not some other high school. It didn't become such a place out of the blue, though. In it, a secret organization handles all the misconducts of both internal and external parties. And it has a name - chemistry club. They deal with everything, starting from shoplifting and deplorable acts of theft to deaths, homicides, and disappearances before the police so much as catches wind of the fact anything happened. Yeah, that chemistry club is that influential. Don't ask me. I have no idea why that's the case; I'm just your regular investigator and all. At the tender age of 18, he is an undercover investigator and the head of the Second Investigative Security Division of the chemistry club. As is appropriate for his age, he goes to school as a regular student and is tasked with preventing different trivial and not so trivial incidents. However, one fall, our hero embarks on yet another investigation. That's when the story begins in earnest. Our protagonist advances the story. It leads him to the truth behind the crime. However, he feels as if something isn't quite right. Why? Honestly, he has no idea. But he has thoughts in his head he himself doesn't quite understand. That's when our protagonist notices what this case is really about and the poison contained in it.

"You're the new hero." Ichiya Shinozaki opened his eyes in a strange darkness to the words of a stranger. "There's a princess trapped in the highest room of this tower. I need you to get her out of this place." It felt like the premise of some RPG. Ichiya was full of questions, but the stranger's way seemed the only way. If he wanted to get out of here, he would have to save the princess. Ichiya wasn't alone in his upward journey. On the first floor was a man rendered deaf and mute. On the second floor, a blinded man. On the third floor, a man who coveted color. On the fourth floor, a young girl who was terrified of men. He undertook his so-called quest. For the sake of the princess, for his own sake, in defiance of destiny, steeped in the interests of five cohabitants. 5 potential suicides. 5 candidates for death. In the overwhelming gloom of a dark pagoda.

“Life is a tragedy when seen in close-up, but a comedy in long-shot.” At the end of a journey of blood, despair, regret, and madness— a stage perched on the razor's edge dividing life and death. With no audience to cheer, at a jester's direction, Salthe performs her past. To learn the reason for her death. To return to the world of life. Each scene is full of scorn and mockery, she writhes and struggles, through to the end of the tale of Salthe's life—a comedy——