Popular games built on game engine KiriKiri

Fate/Stay Night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/Stay Night rated for ages 15 and up titled Fate/Stay Night Réalta Nua was released later. Fate/Stay Night's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and make different choices during the decision points to progress the plot in an alternate direction.

A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.

What's Nekopara? Why, it's a cat paradise! Kashou Minaduki, the son of a long line of Japanese confection makers moved out to open his own shop "La Soleil" as a patisserie.

Despite the popularity of, "La Soleil", Kashou's father continues to disapprove of it. Determined to get his father to approve of him, Kashou journeys to France to seek advice from the teacher who taught him his craft. A new chapter awaits in the next volume of the Nekopara series!

In this visual novel, you will follow Ren as he realizes that his virginity is in danger as he is suddenly pushed into the school's special girl's dormitory full of useless demons. Assigned as an assistant to watch over them, his happy and troublesome days as a teacher for these cute but incompetent demons has begun.

A game about romancing monks?! All the romanceable characters are monks?! Sweet yet seductive! The untainted body and soul that only you can touch… PS: The game is set in an alternate history with an alternate religion.

Izumi Tsubasu x Palette 14th project. 9-nine- Episode 1 is the first volume in a series of supernatural mystery games, with Episode 1 telling a story centered around Miyako Kujo. The entries in the the 9-nine- series share the same setting and world, but each entry focuses on a different heroine. 9-nine- is a tale of the town of Shiromitsugawa, host to mysterious Artifacts and the superpowers they bestow on their Users. A tale of growing trust and budding romance between the protagonist and the heroine, and also a murder mystery where they hunt down the culprit behind a series of supernatural murders. Each game has an independent story that can be enjoyed on its own.

9-nine-: Episode 2 is the second volume in a series of supernatural mystery games, with Episode 2 telling a story centered around Sora Niimi. The entries in the the 9-nine- series share the same setting and world, but each entry focuses on a different heroine. 9-nine- is a tale of the town of Shiromitsugawa, host to mysterious Artifacts and the superpowers they bestow on their Users. A tale of a brother and sister with a close bond, and also a murder mystery where they hunt down the culprit behind a series of supernatural murders. Each game has an independent story that can be enjoyed on its own.

"Miniature Garden is a Japanese mystery visual novel with multiple endings. Art by Korie Riko (Lump of Sugar)."

Hoshina Shuuji has a secret: He has a mysterious power that allows him to perceive the emotions of others. However, he is soon to find out that he is not the only one who has something he doesn't want others to find out about as Ayachi Nene, a classmate, likewise has a secret. Bonding over their secrets, two who otherwise would have never really gotten to know each other grow closer and Shuuji's everyday life changes forever.

Wagamama High Spec is a romance visual novel in which the player assumes the role of Kōki Narumi. With multiple plot lines, the player's choices will steer the story to different endings.

Business is booming for La Soleil, the patisserie run by Kashou Minaduki with his two catgirls, Chocola and Vanilla, his sister Shigure, and the Minaduki family's four catgirl sisters.

This prequel to Vol. 1 provides a look at a day in the life of Shigure and the six catgirls in the family home. With little to no involvement of the previous protagonist Kashou Minaduki.

About half a year before the opening of the patisserie, La Soleil where the catgirls work with Kashou. Back when Chocola and Vanilla were still kittens when they first arrived at the Minaduki household and before they opened up to the other catgirls. It's then that they gradually began to call Kashou "master", experienced their first Christmas, and shared a promise with Kashou. This is an extra episode as part of a stretch goal from the Nekopara OVA crowdfunding campaign!

Every day Shoutarou does many part-time jobs just to get by. Even though he is quite skilled at hand-to-hand fighting, he doesn’t make much use of it and lives a simple life, while watched over by his childhood friend Renka. One day, he met an intelligent life form from another planet, Fara, who hailed from a planet called Perel. He risked his life to save her from a thug’s attack and his life then changed completely. By joining with Fara, he gets an immense increase in his physical ability and also special powers. She transforms into his armor and protects his body from harm. While normally these powers would not be needed in daily life, this resulted in the sudden appearance of Jil, who planned to take Fara back to Perel with him. He must fight Jil’s henchman every day and their heated battles caused a big disturbance in the shopping street. However, it was promoted as a hero show by his company boss Tooko to attract visitors. What will happen to Shoutarou and Fara? Will they be able to fight off Jil? How will the town revitalization event turn out?

Two original short stories told using characters and settings from The House in Fata Morgana.

It's October 31st, meaning it's Halloween! So I carved a pumpkin and then the damn thing started to talk. And it claims to be the devil, lol. Also, "Trick or Treat!" Time to make him go away with treats.



kutsu Tomo was brought up by his mother as a girl due to a small mark he has on his body. After his mother's death, he discovers via her will that she emphasizes Tomo continue to live as a female, and following this, Tomo starts to go through more troubles in his life. Tomo soon discovers that he is linked with five girls who are around his age as a second year high school student. These girls happen to have the same mark he has, and also have been going through hardships in their lives. Tomo and these five girls decide to form a pact to stay together and support each other to solve each of their problems and to bring peace to their lives.

Sotetsu had lost his entire family in a rail accident and was adopted into the Migita household, which runs a shochu brewery in the city of Ohitoyo. He returned to his hometown to save it from the potential water pollution that would occur if they accepted the proposal to build an aerocraft factory nearby. He woke up the RailRoad Hachiroku by accident and became her owner. For different purposes, they agreed to help find her lost locomotive, with the help of his stepsister Hibiki, the town's mayor and local railway chief, Paulette and others. Feature: Vivid Japanese voices and animated sprites for every characters. A Gallery for enjoying CGs, scenes and music experienced in the game. Tips for professional knowledge about trains in details.

"I want to see a lot more people coming here again..." Tsuruoka Yuu lived with his grandparents in the countryside due to family circumstances for three years of his elementary schooling. Despite his initial perplexion with the unfamiliar atmosphere, he was gradually able to make friends with some of the other kids his age. Several years later, returning to that place once again and spurned on by the nostalgic desire to reunite with his old friends, he found that, contrary to his childhood memories, they had all changed a great deal, and not necessarily for the better. Feeling lonely, Yuu wanders into a local candy store, the same one he'd always visited together with his friends while walking home from school. There, he encounters the kind old shopkeeper, Shishido Saya, and discovers she is considering closing the store for good. Resolving not to let that happen, while also understanding he faces an uphill battle in doing so, Yuu calls on his old friends for help in keeping the store running...


9-nine- Episode 3 is the third volume in a series of supernatural mystery games, with Episode 3 telling a story centered around Haruka Kosaka. The entries in the the 9-nine- series share the same setting and world, but each entry focuses on a different heroine. 9-nine- is a tale of the town of Shiromitsugawa, host to mysterious Artifacts and the superpowers they bestow on their Users. A tale of growing trust and budding romance between the protagonist and the heroine, and also a murder mystery where they hunt down the culprit behind a series of supernatural murders. A tale of our group running into an organization composed of Artifact Users called Rig Veda. What is their goal, and what is the real goal of the culprit? Will romance develop by working together?