Age of Empires III: The Asian Dynasties Mobile

31.03.2010
Published by Glu Mobile and based on the Microsoft PC licence expansion, it's a themed version of the main Age of Empire 3 game. Of course, you get to choose between the short Skirmish or long Campaign modes, with the action taking place across China, Japan, and India. Each civilisation has its own unique units, buildings and wonders, which you choose between to optimise your gameplay style. To test our your strategic skills, within Skirmish you can also play challenges such as Regicide, which places a king unit on the map, whom you have to find and kill. Similarly, King of the Hill takes place on a map with a central fortress, where players are in constant struggle to take control of the stronghold and defend it until the timer runs out.
Campaigns There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the Age of Empires III series. Each campaign consists of five new scenarios. They are the first campaigns in the Age of Empires III series to not revolve around the fictional Black family. Japanese campaign — The Japanese campaign focuses on the unification of Japan (the beginning of which was also a scenario in Age of Empires II: The Conquerors), the establishment of the Tokugawa Shogunate, which players control, and a young general named Sakuma Kichiro. Apparently, when Kichiro was a baby, Tokugawa Ieyasu rescued him from the ruins of his conquered village and raised him as his adopted son. The campaign begins when Kichiro meets up with Daimyō Torii Mototada, at the siege of Osaka (transported from 1615 to 1600) to capture the 5-year-old heir of Hideyoshi. Kichiro and Mototada ally with the local villagers and storm the castle. Next, they move to the north-east of Honshu to destroy any villages that might support Tokugawa's enemy, Uesugi Kagekatsu and defeat Uesugi's army. After the victory, in which they suffer heavy losses, Mototada learns that Tokugawa's main enemy, Ishida Mitsunari is threatening Mototada's estate at Fushimi, forcing Mototada to return there. Meanwhile, Kichiro marches his exhausted army west again to take control of the Tokaido Road trade route. In the aftermath of the battle there, a defeated samurai of the Oda clan tells Kichiro that Tokugawa has lied to him since his childhood. Angered, Kichiro kills the samurai, but nevertheless, is still shaken by his words. He returns to Mototada at Fushimi, and asks him the truth of his origins. Mototada replies that while it was Tokugawa who destroyed his village when he was a baby and sentenced his parents to death, he presses Kichiro on obeying the samurai code telling how Tokugawa admired Kichiro's skills since he was a boy and has great faith in him to help him in unifying Japan. Kichiro remains loyal to Tokugawa and helps Mototada at ensuing battle at Fushimi. After Kichiro escorts the non-combatants to safety, he is forced to leave Mototada to fight alone. As the enemy breaches the final defenses, Mototada commits seppuku. Kichiro joins Tokugawa at Sekigahara. After the Battle of Sekigahara ends in victory for them, Tokugawa tells how it was a great achievement for him to become the Shogun and further asks Kichiro, what did he, as a general, gain from it. Kichiro says "the truth" and makes no mention of what he had learnt about his past. It concludes with it showing Kichiro riding his horse alone with a voiceover from Mototada on the importance of loyalty to one's master. Chinese campaign — The Chinese campaign focuses loosely on the 1421 hypothesis and is about a Chinese treasure ship discovering the New World before Christopher Columbus. The story mainly focuses on Jian Huang, a Ming captain who has long dreamed of seeing the outside world, and his partner and new friend, Lao Chen, a large, powerful, and crude sailor, who are given orders to help expand the Ming Empire. In the initial release of the game, the player's emblems and unit models are representative of the Qing Empire, despite being set in the Ming period. In the beginning, the treasure fleet is attacked by Wokou pirates while still under construction. On orders of the spoiled and selfish Admiral Jinhai, nephew of the unnamed emperor, Huang and Chen save the fleet and eliminate the pirates. The fleet then embarks westward and is next seen to land in a port on the coast of India. There many of the crew, including Huang and Chen, are attacked by soldiers of the Indian Zamorin and flee with part of the fleet to a nearby island where they set up a new base and mount a rescue mission to save Jinhai and the remaining crew who have been captured by the Zamorin's troops and (as they discover) some Chinese defectors. The fleet continues west at Jinhai's insistence, although many ships turn back, and eventually are cast ashore in the Yucatán by a storm. Chen and Huang go to rescue crews of the other ships from hostile Aztec soldiers. When they return, they find that Jinhai has disappeared. Huang suspects that he was captured along with many of the fleet's crewmembers and mounts a rescue mission. Huang and Chen cut through the jungle and rescue many of their comrades, but Jinhai is not among them. Huang's small army of sailors then enters a nearby Aztec city, where they learn that Jinhai has set himself up as an emperor or perhaps a god among the Aztecs and that it was Jinhai who plotted with the Zamorin in India. Huang and Chen escape an ambush by Jinhai's soldiers and flee back to the coast through a series of caves, rescuing more of their crew along the way. Once back at the coast they set up a base and counterattack, defeating and killing Jinhai. After the battle, Huang, Chen, and the surviving crew members scour the beaches for all evidence of their presence and then sail home to China, hoping that no one will ever know they were there. Indian campaign — The Indian campaign is about the Indian Rebellion of 1857 and deals with a situation very similar to Chayton Black's situation in The Warchiefs campaign: "Shadow". The protagonist is Subedar Nanib Sahir (a portmanteau name of Nana Sahib), a member of the Sepoy regiments who served the British East India Company, who slowly becomes disillusioned by its cruel ways and abuse of Indian citizens. The campaign begins with Nanib and his superior, Colonel George Edwardson, regaining British control of the saltpetre trade in the Punjab. Nanib and Edwardson then march south to Calcutta and defeat the roving bands of arsonists there. At the close of the battle, Nanib convinces a group of arsonists to lay down their weapons and leave, but Edwardson's men ambush and massacre them, leaving Nanib visibly shaken. The conflict of Nanib's loyalty comes to a head when he and his men are ordered by the Colonel Edwardson to use new Enfield Rifles despite the cartridges' greasing with beef tallow and pork fat, which is a taboo to the sepoys' Hindu and Muslim beliefs. Nanib uses one of the rifles to fire a near miss at Edwardson (loosely based on a similar incident involving Mangal Pandey), killing one of his soldiers. Nanib and fellow sepoy Pravar Patel then lead their regiment of sepoy in an attack on the local Company fort by assaulting weapon caches to cause fires and explosions under its foundations. After their victory, Nanib and Pravar quickly rally the local citizens and sepoys, raising enormous forces. Although Nanib denies leadership of the revolt, he and Pravar decide to rescue Bahadur Shah II from British captivity when the Shah declares himself supreme ruler of India. They sneak into Delhi in the dead of night and destroy weapon caches to cause elephant stampedes, which destroy various city gates. Along the way, they find more rebels who help them battle through Delhi, freeing the Shah and escaping into the night. Nanib subsequently leads his forces in an assault on a Company fort commanded by Colonel Edwardson. Nanib destroys or captures the saltpetre sites and plantations supplying Edwardson's forces inside the fort and fends off three counterattacks. Finally, he assaults the fort and captures its outer defenses, including the fixed guns, mortally wounding Edwardson in the process before destroying the fort's command post. When the heat of battle fades, Nanib approaches a dying Edwardson, who threatens and curses the Indians, saying that the Company is a much larger and more powerful force than all of India. Nanib replies by explaining that no military force can kill the Indians' passion for their country. After Edwardson dies, Nanib and Pravar leave to prepare for a long and costly war against the Company, and three rebel sepoys are seen lowering the Company's flag from the nearby flagpost.

Parent game

23.10.2007

Age of Empires III: The Asian Dynasties is the second expansion pack for the massively popular Age of Empires III. Rule powerful and exotic Japanese, Chinese and Indian civilications of the East. Battle with Samurai, Chinese Banner Armies and devastating war elephant troops and build powerful wonders. Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.

Part of collection:
Age of Empires (last 3 games)

04.09.2024

Age of Mythology: Retold is a remastered version of the 2002 real-time strategy classic Age of Mythology. Players manage civilizations inspired by Greek, Norse, and Egyptian mythologies, commanding human armies and legendary monsters while invoking the powers of gods to shape the battlefield. Built on the Age of Empires III: Definitive Edition engine, the remake features overhauled visuals, updated animations, and a symphonic reimagining of the original soundtrack. With modern design enhancements and expanded options, it offers a refreshed experience for both returning fans and new players.

14.11.2023

The Sultans Ascend – the biggest expansion for Age of Empires IV yet! Step into history as you explore new territories, lead powerful armies, and immerse yourself in the rich history of the Middle East.

11.10.2023

Prepare to embark on a legendary journey as we introduce the "The Mountain Royals" DLC for Age of Empires II: Definitive Edition. Unlock the rich history and untold stories of the Armenians and Georgians, part of three new campaigns!

Could be interesting

27.03.2001

Three Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.

31.10.2007

In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?

20.11.2020

Agent: Your assistance is once again required in the fight against Raven's tyranny. Your mission: To strike at the very heart of Raven. You will fight thrilling battles on both the ground and in the air. Equipped with an arsenal of powerful modern weapons, you will infiltrate deep behind enemy lines to ambush targets where they least expect it. You must become the embodiment of "death from afar": picking your spots, waiting for the right moment, then pulling the trigger. Only with your help will we be able to end Raven's plans for good. Are you up for the challenge, agent? Then lock and load!

14.10.1997

Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.

30.10.2006

Anno is a real-time strategy video game series with business simulation and city building elements. It involves colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade

22.02.2018

Total War: Arena is a free-to-play, team-based strategy game, putting players in the middle of epic-scale realtime battles. Join 10v10 battles designed for multiplayer realtime strategy fans, with armies of thousands on the battlefield. Control three units of warriors, led by an iconic commander from history, each with their own battle style. Level up commanders and units to open up more specialist skills, weaponry, armour and abilities. Decisive strategies, combat tactics and teamwork decide who is victorious.

30.04.1999

Corsairs: Conquest at Sea is a 1999 strategy/action/adventure game for the PC, developed and published by Microïds (known for Syberia and its continuation Syberia II). The game is a simulation of the life of a privateer employed by either England, France, The Netherlands or Spain in, most likely, the 17th century. The player can take part in either the campaign, which consists of several scenarios with a specific goal, or adventure mode, where the goal is simply to capture all the ports on the map for your nation.

31.12.1984

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

20.02.2007

In the space of fifty years, Earth changed from a planet on cusp of a challenging future to a world a breath away from lifelessness and plunged into an apocalyptic time of ecological disaster, global warfare and the meltdown of human civilization. This is the time of the Maelstrom. In this ravaged world, the planet's dwindling resources have divided what remains of mankind in two: the urban freedom fighting 'Remnants' and the technologically advanced 'Ascension'. Now they must wage war against a new threat, the invasion of a savage alien race, the Hai-Genti, and each other in a desperate struggle for supremacy and survival. Through the game's missions, take command from different viewpoints and employ faction-specific tactics and weaponry to achieve your objectives. Complete with the ability to terraform landscapes and transform units, Maelstrom provides gamers with the power to harness the forces of nature in the most frantic, destructive, action-packed RTS game yet.

08.12.2015

Age of Empires: World Domination was a free-to-play mobile real-time strategy game developed by KLab Games and Microsoft as part of the Age of Empires series of video games, and released in 2015 in selected countries for iOS, Android and Windows Phone devices. The game had first been announced in 2013 as a new mobile entry in the Age of Empires series. It was shut down in November 2016. Age of Empires: World Domination featured eight historical civilisations, resource management, a variety of heroes, exploration, and technological research, similarly to the PC games in the series. Additionally, an extra civilisation, the Koreans, was later added to the game. Also like the PC series, the game made use of the four resources of wood, food, gold, and stone, and had similar buildings such as the barracks, the archery range, and the mill, and advancement through the ages with an associated technology tree.