Asteroids Deluxe
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Asteroids is an arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
Part of collection:
Asteroids
(last 3 games)
Asteroid Invaders is fast-paced, neo-classic space shooter game. Remastered with compelling, graphics, music,enemies, bosses and weapons.
Asteroids: Outpost is an open world, sandbox survival game. Mankind has expanded its reach into the distant corners of the solar system. Near-space vessels, heavy industry on the moon and thriving colonies on Mars extend humanity's empire into the great blackness of space. With the earth's mines nearly spent, industrialists rely on the wealth of the heavens. Our solar system's massive Asteroid Belt is a mother lode of resources, just waiting to be torn free and shipped home. "The Belt" is the humanity's newest frontier, as wild and untamed as any that man has faced. Ambitious prospectors blast off with little more than an Outpost Module and a Mining Tool, to tear the hide off these asteroids and find their fortunes. This bonanza doesn't come without risks. Mere survival is a daily struggle. Asteroid storms bombard the surface, destroying Outposts, and hostile claim jumpers can appear at any moment. For the brave, there is a fortune to be made. For the foolish - there is only death. Welcome to the new Gold Rush.
A brand new Asteroids experience for the iPhone.
Could be interesting
Andro Dunos is a horizontally scrolling shoot 'em up arcade game released by Visco in 1992 for the SNK Neo-Geo MVS. The player controls a futuristic fighter spacecraft with different weapon settings that you can switch between, and shoot enemies, collect power-ups, and defeat bosses to advance levels.
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen. The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
Gaplus is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the name to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2". Since Gaplus is a sequel to Galaga, it has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly in formation above it and swoop down to attack it in akamikaze-like dive. In this sequel, the level starts over if the player gets killed before all the enemies have come in. When all enemies are killed, the player moves on to the next level. By obtaining certain powerups, it is possible to shoot sixty bullets per screen, the most any Galaxian-related game has.
Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.
Pragmata is a sci-fi action-adventure game set in the near future. The story follows Hugh and his android companion Diana as they navigate a Lunar research station. Gameplay incorporates action elements alongside mechanics involving interaction with systems within the environment.
At the edge of the galaxy on the fringes of hyperspace and hypertime, your space craft is trapped in a bizarre space/time warp. You are engulfed by a band of space pirates bent on destroying you and your crew. It'll take some inside moves with your controller, and skill that's out of this world to get out of this one!
A horizontal scrolling shooter, players control the title hover ship in an attempt to completely construct the ship into a giant robot and to destroy any enemies attempting to stop it. The three-headed mechanical dragon found as a boss character in the game, known as Babylon, strongly resembles Mecha-King Ghidorah from the Godzilla franchise.
The object of Bosconian is to score as many points as possible by destroying enemy bases and ships. The player controls a small fighter ship that can move in eight directions and can fire both forward and backward. Each level consists of a number of green space stations that must all be destroyed to advance to the next level (a semi-transparent mini-map helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons or shoot the core to destroy a station, and in later levels the core is capable of defending itself. Additionally, the player must avoid or destroy asteroids, mines, and a variety of enemy missiles and ships that attempt to collide with the player's ship. Enemies occasionally launch formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. A spy ship (worth a random bonus value) also appears occasionally, which must be destroyed or the enemies will go berserk.
Armed Police Batrider is a vertically scrolling manic shooter arcade game developed and published by Raizing/Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous Raizing games Mahou Daisakusen and Battle Garegga. Batrider contains up to seven stages along with a large number of secrets, which are either unlockable with codes or DIP switch settings, or hidden within the game itself.
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.