Dungeon Master Nexus

26.03.1998
Dungeon Master Nexus is part of the Dungeon Master series, it is the first game in the series using a 3D graphics engine. The game features 15 levels.
At the top of mount Anaias. A place where once the archmage Grey Lord performed experiments to obtain greatness. Deep in the underground below Anaias, some kind of activity seems to be raising slowly, but nevertheless definitively. Because of his mentor Grey Lord's weak physical condition, the priest Theron was on his way in search of fruits of the Sanbarido tree in a nearby forest. "There is no sign at all that the Master will recover completely from his illness." The fruit of the Sanbarido will probably also just bring a temporal ease for him to a certain degree .

Buy

Part of collection:
Dungeon Master (last 3 games)

26.03.1998

Dungeon Master Nexus is part of the Dungeon Master series, it is the first game in the series using a 3D graphics engine. The game features 15 levels.

25.03.1994

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

31.12.1992

Terrifyingly brutal beasts! Monstrous mazes! Treacherous pits of evil! The adventure of a lifetime is here....Theron's Quest!! The Monastery at Ya-Brodin has fallen to the Cult of Deaths and the Brotherhood of Enlightenment, the true keepers of Magic, have been slaughtered. The Seven Great Treasures now lie in the hands of foul beings who will stop at nothing to hold onto their massive powers. But Theron, with a courage beyond belief, has decided to seek out the Cult of Deaths and win back the Treasures. If he succeeds, he will become a High Lord. If not, the land will see eternal darkness.

Could be interesting

24.02.1995

Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world. Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.

25.03.1994

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

15.12.1987

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

31.12.1992

Terrifyingly brutal beasts! Monstrous mazes! Treacherous pits of evil! The adventure of a lifetime is here....Theron's Quest!! The Monastery at Ya-Brodin has fallen to the Cult of Deaths and the Brotherhood of Enlightenment, the true keepers of Magic, have been slaughtered. The Seven Great Treasures now lie in the hands of foul beings who will stop at nothing to hold onto their massive powers. But Theron, with a courage beyond belief, has decided to seek out the Cult of Deaths and win back the Treasures. If he succeeds, he will become a High Lord. If not, the land will see eternal darkness.

22.06.2010

Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, and Microsoft Windows. It was released on June 22, 2010 by D3 Publisher. It is the sequel to Puzzle Quest: Challenge of the Warlords, and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, Bejeweled-style, "match three game" playfield to simulate combat and other activities common to role-playing games.

08.09.2009

The well-known Action-RPG Dawn of Magic will now be continued as the evil forces won't leave the world without a desperate struggle after the death of the monstrous immortal Modo. Peace is ruined, the fragile balance of the forces that remained for 10 years has fallen into pieces. It is your task to save the world against the Legions of Shadows — and again, you do not have much time to accomplish your mission! Make comprehensive use of your magic abilities with more than 100 different spells and try do defend yourself not only with mighty wizardry, but as well with the pure power of steely blades. Are you ready to start another risky journey to the labyrinths of The Other Worlds to stop the invasion of the Legions of Shadows in the Dawn of Magic?

01.03.1994

After trying to rescue a drowning young woman, the the hero of Young Merlin is drawn into a fantasy world which is threatened by the evil Shadow King. Naturally, it is your job to save this world and also to rescue the aforementioned woman who has been kidnapped by the Shadow King. This is done in typical action adventure fashion: you have to fight enemies using spells that are gathered during the progress of the game as well as solve puzzles and use several objects. What sets Young Merlin apart from other action adventures is the fact that there is no text in the entire game, instead, icons are used to represent conversations, furthermore, the game uses passwords,instead of a battery to record the players progress.

01.03.2003

Priston Tale is a 3D MMORPG set in the fantasy world of Priston where you and other online players can join one of two main tribes to fight against a new evil that was prophesied to spread throughout. Focusing heavily on the action-element, this RPG boasts eight unique classes players can choose from - each having its own unique 5-tier skill set that upgrades as you progress your character.

02.03.2017

"Empires & Puzzles is an all-new, social Role Playing Game that delivers on all fronts. The game is designed from the ground up to offer the most rewarding puzzle Role Playing Game experience yet seen on mobile devices. Players new to the genre can start by battling their way through an epic story, one puzzle at a time. More experienced players can engage in fast-paced online battles and co-operative Titan battles. All battles and quests provide the player with resources used to build and upgrade a mighty mountaintop fortress. The rich experience is made even more rewarding with gorgeous art and hundreds of heroes to collect and upgrade."

placeholder
31.12.1994

Ultizurk III: The Guildmaster's Quest is a shareware top-down fantasy role-playing game that is visually similar to Ultima VI. As the eponymous Guildmaster, the player must save the kingdom from a mysterious threat. The player controls a party of two: the Guildmaster and his companion Losi from the previous adventure in The Great Ultizurkian Underland. Basic interaction with the game world is accomplished by using the mouse, talking to NPCs requires the player to type keywords highlighted in yellow. The game boasts a great degree of interactivity, with the player being able to manipulate most items in a way they would behave in real life (e.g. fill a bucket with water and then put a burning torch out with it).