Eternal Champions: Challenge from the Dark Side
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Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".
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Eternal Champions
Terrorists have taken control of a top-secret undersea weapons facility! Unless the U.N. meets their demands, the terrorists will detonate a deep-sea thermonuclear device that will tear the earth apart. Facing global panic, the U.N. calls the X-PERTS, a 3-person ultra-secret counter-terrorist team. If the X-PERTS fail, the world pays! Play all three X-Perts at the same time and switch X-Perts during the game. Each X-Pert has unique attack weapons, technical skills, kill moves, and torture moves to extract information from human enemies. Use the X-Perts technical skills to hack computers and program robots. Real-world game play, where the game automatically saves the impact of your action and evolves as you play!
From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion, brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil. The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist.
Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".
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Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".
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In this anything goes world, take to the beat of DJ Shinkawa's music to win the fight! This is all about rhythm and style, so don't mute the sound as you go into the battle. With tapping feet, keep the beat and keep your eyes and ears open!
What your enemy fears the most is something it cannot see: You! A mysterious army has attacked the land of Koga and stolen an ancient and sacred scroll. As a highly trained ninja, it's up to you to find out who is behind the trouble and recover Koga's precious treasure. To accomplish this, you'll need to recover six secret ninja tools hidden from the invaders. The enemy army may outnumber you a thousand to one, but you are a master of stealth-- and every military leader knows that a blind enemy is a vanquished foe.
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MMA-styled fighting game where each character represents a fighting style, and each style is represented by two characters.
EA Sports UFC 5 is as real as it gets. Powered by Frostbite engine’s advanced rendering capabilities, your favorite fighters now have unparalleled character likenesses to complement next-level environment fidelity that’ll make their walk to the Octagon feel like a PPV main event. The all-new authentic damage system brings the intensity and strategy of a fight to life, as cuts and strikes absorbed can affect mobility, defense, stamina, and more. Take too much damage, and the doctor will check to see if you’re able to continue. For lovers of the ground game, the new Transition-Based Submissions make grappling feel more fluid and realistic than ever before. And if you like to admire your handiwork, new Cinematic K.O. Replays capture your fight-ending finishes in all their punishing glory. Plus, a completely revamped live service schedule builds exciting challenges around all PPV fight weeks. Bring the next evolution of the fight game home with UFC 5.