Eternal Champions

11.12.1993
Users 67/100
Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".
An ominscent being known as the Eternal Champion predicts that mankind will soon fade to existence due to the untimely and unjust deaths of key individuals throughout history who were destined for greatness. Seeking to restore balance to the world, the Eternal Champion gathers these souls from time moments before their deaths to participate in a fighting tournament. The victor will be able to change their fate and bring balance to the universe, whilst the losers will be forced to live out their deaths just as history intended.

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05.02.1995

From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion, brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil. The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist.

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Eternal Champions

07.07.1996

Terrorists have taken control of a top-secret undersea weapons facility! Unless the U.N. meets their demands, the terrorists will detonate a deep-sea thermonuclear device that will tear the earth apart. Facing global panic, the U.N. calls the X-PERTS, a 3-person ultra-secret counter-terrorist team. If the X-PERTS fail, the world pays! Play all three X-Perts at the same time and switch X-Perts during the game. Each X-Pert has unique attack weapons, technical skills, kill moves, and torture moves to extract information from human enemies. Use the X-Perts technical skills to hack computers and program robots. Real-world game play, where the game automatically saves the impact of your action and evolves as you play!

05.02.1995

From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion, brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil. The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist.

11.12.1993

Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".

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