EthnoGuessr
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Could be interesting
This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
This is an entertaining companion to teach young children about 10 nations, including Australia, Egypt, Ghana, Peru, and Russia.
Mr. Fixit has built a brand new storymobile, but he's forgotten the stories. Huckle and Lowly help him find more stories by playing mini-games at the Busytown Schoolhouse, the supermarket, the beach, a campsite, and Farmer Soybeans' farm.
The last installment of the German educational game series "Löwenzahn". The themes of this game include criminalistics, sailing, metals, telephone, dogs and wolves, mountains.
Third installment of the German educational game series "Löwenzahn". The themes of this game include music and voice, writing and printing, factory and chocolate, bog, pigs, photography and dungarees.
Sixth installment of the German educational game series "Löwenzahn". The themes of this game include bats, frogs, painting, electricity, autumn / winter, dam/river, hair, noodles.
Fifth installment of the German educational game series "Löwenzahn". The themes of this game include eye, nose, snails, mudflat and dike, inventions, railway and wheels, medicinal and poisonous herbs.
Third installment of the German educational game series "Löwenzahn". The themes of this game include puppet theatre, magnets, clocks, knights, hares, forest & hedgehogs.
In ACME's New York branch, the Chief informs agent Julia that some of the world's greatest treasures have been stolen. The Chief suspects the thefts to be the work of Carmen Sandiego, but there is lack of evidence to confirm it. Julia along with Adam Shadow are sent to find the thief and recover the treasures, before news of the theft reaches the public. Matt Forrest provides technical assistance during the mission. After many investigations around the world and putting together a digital map of Atlantis, it turns out that Carmen Sandiego had been intercepting ACME communications and planned this entire mission. Carmen Sandiego steals the map and heads to South America.
A game that focuses on preschool curriculum. It serves as an updated version of JumpStart Preschool (1995). In the game, the player can explore and play in an interactive schoolhouse which contains many activities in the classroom. The player is rewarded with train tickets for completing activities. When the player collects four train tickets, they can go on a magical train ride to one of ten different locations. After visiting a location, the player gets a stamp in their passport book.