Gridrunner Revolution
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Gridrunner
(last 3 games)
Gridrunner Revolution is a game which has evolved over 27 years. The original Gridrunner games were created for the Commodore 64 and Vic-20 back in 1982. The company that made the games, Llamasoft, are now one of the longest established game developers in existence and over the intervening years have done pioneering work in the field of music visualization as well as developing genre-defining games such as Tempest 2000 and the extraordinary Space Giraffe. Gridrunner Revolution takes some core ideas from those old Commodore games and extrapolates them forward to create a game that is both modern and exceptionally beautiful. The gameplay goes way beyond mere shooting and leads players to score highly by engaging with the game's mechanic to produce aesthetically pleasing abstract graphics “performances” as they play. Several game modes are included, along with simulations of the original Vic and C64 games so that players can see for themselves the game's history and how it has evolved in the 21st century.
Gridrunner++ is a retro style shooter game by Jeff Minter.
Yet again earth is under attack by the slimelords of Xtharrgg. The positive is that a few of the very latest Vorton Hyper X-13 UltraStarfighters are at hand, the negative, the only pilot good enough to fly them is you! Super Grid Runner was an iteration of Llamasoft's popular Gridrunner series for next generation computer families of the day, starting with the Atari ST. While this version includes new sprites, graphic effects and a new power up system, the game remains faithful to the original VIC-20 classic.
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Zenzizenzic hurls you into the abstract perils of a bullet-strewn fever dream. Battle your way through five varied levels in Classic Mode or explore an open world in Macro Mode, both of which are stuffed to the brim with legions of enemies. You'll dodge an onslaught of bullets while returning fire with an awesome arsenal of weapons and power-ups, leaving complete and utter destruction in your wake.
R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.
Way over in the big void of space live some aliens. They coveted your planet and would do anything to live there. So what's your planet to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting video games of years gone by. An evolution of PomPom's 2001 award winning game, Space Tripper. Travel the surface of large horizontally-scrolling platforms, and pit your highly maneuverable craft against hoards of enemies eager to blow you to bits, eat you or worse.
The mysterious object that had shimmered in the blue sky for countless generations and was worshiped by men as a god was in fact a massive man-made structure. And now, the silent vigil that was thought would last forever has come to an end. Centuries have passed since the events of RefleX and mankind has once again attained civilization. Now, ancient technology born of a twisted mind sets in motion a chain of events designed to bring divine retribution down upon mankind. The key to bring forth the annihilation is Kamui, a fighter craft based on ‘Xaffiquel Theory” brain fusion technology. This twin-tined instrument of mankind's destruction carries a terrible secret that ironically will prove to be mankind’s only hope for salvation.
Tempest 2000 is a tube shooter video game. Taking control of the claw-shaped Blaster spacecraft from the original game, the player has to survive and travel across multiple levels until the end in an intergalactic war, battling against a variety of enemies that appear on the playfield.
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.
R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.
The celestial planet Conceyta orbits with its moon in a dust- and gas-covered solar system. Within lurks an evil unknown to man that bears a danger so much greater than any threat yet witnessed. A dark, mysterious power has manifested itself in the depths of the gas giant, absorbing life and technology, and assimilating all in its wake. Spacecraft, pilots, androids, and computers: Nothing is safe. No one can escape the virus that infects all life forms, turning once brave heroes and peaceful colonists alike into ravaging, chaotic forces, fighting each other and infecting more in the process. Soulless technology and hate-driven humanoids are all that's left of Earth's once-proud fleet. The galaxy as we know it is threatening to fall apart. War, death, and bedlam have taken hold of civilisation. Humankind is at the brink of extinction. Those who aren't yet infected--the resistance, a band of mercenaries, soldiers and civilians--are Earth's final hope, and they have one goal in common: To stop the deadly infection and destroy the core of all evil, hidden in the depths of Conceyta. Scouts have undertaken a merciless mission to bring detailed plans and data on the location of the power and its defence line in a last attempt to save humankind. So it has come to be that the last remaining pilot, a mercenary and bounty hunter, is the only chance of survival, ironically driven by the desire for wealth and fame. Left with little choice, the resistance has developed a star fighter capable of intercepting the evil force, equipped with a deadly weapon system and of utmost agility. With no time to lose, the 10th and final prototype of the ship is handed to the pilot. Its name: "Sldner-X". Should the pilot succeed, his name shall live on in the memories of man forever to come. And so the battle begins.
The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.