Kobe Bryant in NBA Courtside

27.04.1998
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Genre: Sport
Kobe Bryant in NBA Courtside is a basketball simulation game for the Nintendo 64. It was released in 1998 and received a Player's Choice designation after selling one-million copies. Kobe Bryant was in his second NBA season at the time of the game's release and was the youngest player to have a game to his namesake. Kobe Bryant in NBA Courtside features 5-on-5 game play. The game also features 1997-1998 rosters (except for Michael Jordan, who was not in the players' association and is renamed "Roster Player #98"). There are three game options: Exhibition, Season, and Playoffs. The game allows you to either simulate Season games or play them to lead into the playoffs, and win the NBA Finals.

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Part of collection:
NBA Courtside

13.01.2002

Developed exclusively for Nintendo GameCube by Nintendo and Left Field, NBA Courtside 2002 taps into the power of Nintendo GameCube to deliver authentic NBA action that makes those other games look like they're stuck in the era of the two-handed jump shot. Up to four players can hit the hardwood simultaneously and talk trash to their hearts' content as they bust sweet cross-overs, first-step jukes and monster dunks.

31.10.1999

NBA Courtside 2 Featuring Kobe Bryant is the sequel to Kobe Bryant in NBA Courtside and features NBA star Kobe Bryant on its cover. Bryant also performed the motion capture for the game. The ability to play multiple seasons has been added. New features include the ability to play a three-point contest and additional options for creating a player from scratch. The game features improved artificial intelligence helps to improve the realism of the gameplay. New dunk styles are possible to implement and enhanced motion capturing allows the no-look pass to be used during gameplay. There are more than 300 players and games can either be a realistic simulation of actual NBA action or a full-blown arcade experience. Plays such as the isolation play, the post up, and the triangle offense can be called.

27.04.1998

Kobe Bryant in NBA Courtside is a basketball simulation game for the Nintendo 64. It was released in 1998 and received a Player's Choice designation after selling one-million copies. Kobe Bryant was in his second NBA season at the time of the game's release and was the youngest player to have a game to his namesake. Kobe Bryant in NBA Courtside features 5-on-5 game play. The game also features 1997-1998 rosters (except for Michael Jordan, who was not in the players' association and is renamed "Roster Player #98"). There are three game options: Exhibition, Season, and Playoffs. The game allows you to either simulate Season games or play them to lead into the playoffs, and win the NBA Finals.

Part of franchise:
NBA (last 3 games)

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NBA Stars Await You in NBA NOW 24! Join the League and Show 'em What You Got!

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Grab your squad and experience the past, present, and future of hoops culture in NBA 2K24. Enjoy pure, authentic action and limitless personalized MyPLAYER options in MyCAREER. Collect an impressive array of legends and build your perfect lineup in MyTEAM. Relive your favorite eras as a GM or Commissioner in MyNBA. Experience next-level gameplay and lifelike visuals with your favorite NBA and WNBA teams in play now.

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31.10.1999

NBA Courtside 2 Featuring Kobe Bryant is the sequel to Kobe Bryant in NBA Courtside and features NBA star Kobe Bryant on its cover. Bryant also performed the motion capture for the game. The ability to play multiple seasons has been added. New features include the ability to play a three-point contest and additional options for creating a player from scratch. The game features improved artificial intelligence helps to improve the realism of the gameplay. New dunk styles are possible to implement and enhanced motion capturing allows the no-look pass to be used during gameplay. There are more than 300 players and games can either be a realistic simulation of actual NBA action or a full-blown arcade experience. Plays such as the isolation play, the post up, and the triangle offense can be called.

10.11.1999

NBA 2K (also known as NBA2K or Sega Sports: NBA 2000) is the first installment of the NBA 2K series. It was published by Sega Sports and developed by Visual Concepts. The cover features Allen Iverson of the Philadelphia 76ers

01.01.1991

Bulls vs Lakers and the NBA Playoffs is a basketball video game developed by Electronic Arts and released in 1992 exclusively for the Sega Mega Drive. The game is the sequel to Lakers versus Celtics. The game's name refers to the previous season's NBA championship series, the 1991 NBA Finals matchup between the Chicago Bulls and Los Angeles Lakers. It is the second game in the NBA Playoffs series of games. Although there is no SNES version for Bulls vs Lakers, the SNES (and first) version of Bulls vs. Blazers was heavily based on Bulls vs Lakers, with the later Mega Drive version introducing a few changes from this. Bulls vs Lakers introduced a television broadcast-style presentation with a fictional television network, "EASN", the Electronic Arts Sports Network. It was the first team basketball game to feature an in-game instant replay feature. Bing Gordon, the Chief Creative Officer of Electronic Arts, was featured as the game announcer. This was also the first game to depict NBA team logos on the courts. Gameplay[edit] The game can be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two modes, "Exhibition" or "Playoffs". Players could pick from one of the 16 teams that competed in the 1991 NBA Playoffs. Rosters featured many top NBA stars of the time, including Michael Jordan. Games could be configured for 2, 5, 8 or 12 minute quarters. New to the series is a star underneath the player to let users easily know which player they are controlling. Reception Review scores Publication Score MegaTech 80%[1] MegaTech said that the game had impressive graphics and atmosphere, but that it did not play as fast as David Robinson's Supreme Court.

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The NBA 2K franchise is back with the most true-to-life NBA experience to date with NBA 2K16. Guide your MyPLAYER through the complete NBA journey, take control of an entire NBA franchise, or hone your skills online competing against gamers from around the world. With animations that provide smoother movement and more realistic articulation, it’s certain to be the most authentic NBA gaming experience yet.

19.11.2013

Powered by EA SPORTS IGNITE, NBA LIVE 14 delivers the ultimate on court control combining the art of basketball with the science of next generation technology. bounceTek, fueled by next-gen visual fidelity and up to 8x the processing power, unlocks a revolutionary new, physics-based dribbling system. Players perform more like their real-life counterparts than ever before, informed by 70+ stats and tendencies, updated not monthly, weekly or daily, but within 1-hr of every NBA game. With fresh content and challenges on a daily basis, NBA LIVE 14 delivers the pulse of the NBA...24/7/365.

18.06.2001

Are you ready for extreme basketball? You'd better be, 'cause it's coming to your PS2 fresh from the developers of SSX! Hit the streets for some 3-on-3 hoop action, where flashy moves are your key to victory. Do tricks and combos to build up your Gamebreaker meter. Hit a Gamebreaker shot and you'll not only advance your own point total, but take away from your opponents'. One well-timed Gamebreaker can turn a match around! Create your own cool characters, and earn great new stuff for them as you unlock new courts and teams while taking on streetball and NBA legends. Beat a team in the tournament mode, and you have the option of adding its players to your roster, which will help as you advance up the ladder. You can also take on a friend in the two-player mode.

01.12.2002

Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.

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NBA 2K14 will raise the bar yet again, providing the best basketball gaming experience for legions of sports fan and gamers around the world.

13.01.2002

Developed exclusively for Nintendo GameCube by Nintendo and Left Field, NBA Courtside 2002 taps into the power of Nintendo GameCube to deliver authentic NBA action that makes those other games look like they're stuck in the era of the two-handed jump shot. Up to four players can hit the hardwood simultaneously and talk trash to their hearts' content as they bust sweet cross-overs, first-step jukes and monster dunks.

28.10.2003

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