Last Armageddon
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Choose Your Path! Set 4,000 years before the Galactic Empire, you are the last hope for the Jedi Order and the Republic - can you master the ways of the Force to become their savior? Or will you fall to the dark side and achieve ultimate power? Hero, villain, peacekeeper, or chaos-bringer... you and your party will determine the fate of the galaxy! Star Wars: Knights of the Old Republic is a role-playing video game. Players will be able to create their own characters and be able to choose what gender, appearance, class, skills, attributes, and feats they have throughout the game - no two characters will be the same!
Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.
Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore.
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.
BattleTech is a turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.
Wild Arms is a Western-themed role-playing video game developed by Japanese software company Media.Vision. Originally released in Japan in 1996 for the Sony PlayStation video game console, it was later translated and released in North America in 1997 and Europe in 1998 by Sony Computer Entertainment. It is noteworthy for not only being one of the first role-playing video games on the PlayStation, but also one of the few to feature a Western American setting and motif. The game features 2D computer graphics for normal gameplay, while battle sequences are rendered in 3D.
You assume the role of Ash Lambert, a hero torn between saving his country and restoring honor to the disgraced Lambert dynasty. As he struggles with his inner demons and personal problems, he will meet various companions throughout his journey. They will help your character fight to overthrow the oppressive regime and ward off an ancient being that threatens the world. Vandal-Hearts is a 3D turn-based strategy game. Unlike many games of the genre, the various battlefields have sloped surfaces that will either work to your advantage or against you. It will be up to you to accommodate your strategy and amount an appropriate offensive assault against your foes as well as set up defensive measures.
CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.