Megaton Punch

21.03.1996
Genre: Arcade
Megaton Punch is a sub-game of Kirby Super Star. This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.

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Part of collection:
Kirby (last 3 games)

24.02.2023

The tough puff Kirby is back for a 4-player* platforming adventure. Copy enemies’ abilities and use their power to attack with a sword, wield a whip, and float with a parasol. You can also laser blast with the new Mecha Copy Ability that makes a series debut! The extra muscle will be handy in finding missing pieces for Magolor’s ship, which crash landed on Planet Popstar. Float and fight along with friends on the same system, where each player can control another Kirby or one of Kirby’s iconic friends like King Dedede, Meta Knight, and Bandana Waddle Dee.

17.08.2022

Hungry for some 4-player Kirby fun? Race through delicious obstacle courses, collect the most strawberries, and thwart your competition using familiar abilities.

25.03.2022

Join Kirby in an unforgettable journey through a mysterious world in a delightful 3D platforming adventure. Take control of the powerful pink puffball, Kirby, and move around freely in 3D stages as you discover a mysterious world with abandoned structures from a past civilization - like a shopping mall?! Copy enemies’ abilities like Sword and Ice and use them to attack and explore your surroundings! What journey awaits Kirby? Take a deep breath and get ready for an unforgettable adventure!

Part of collection:
Kirby no Omochabako (last 3 games)

21.03.1996

Megaton Punch is a sub-game of Kirby Super Star. This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.

21.03.1996

Samurai Kirby is a sub-game of Kirby Super Star. This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.

08.03.1996

This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10. Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.

Part of franchise:
Kirby (last 3 games)

18.07.2024

The Nintendo World Championships: NES Edition – Deluxe Set includes: Nintendo World Championships: NES Edition game card Gold-colored NES Game Pak and stand to commemorate the 1990 World Championships 13 art cards Set of 5 pins

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Test your speedrunning skills across more than 150 challenging moments from 13 classic NES games! Compete against players around the world online, challenge your friends on the couch, or try to see how far you can push your personal bests. Do you have what it takes to be a champion? The tougher challenges may truly test your limits!

02.06.2023

Kirby's Return to Dream Land Deluxe Memory Match-Up is a web game by Nintendo made to promote Kirby's Return to Dream Land Deluxe.

Could be interesting

13.09.2019

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12.03.2019

Rico is an arcade-style, first-person shooter inspired by modern action cinema. In the game you and a friend play as a pair of loose-cannon police partners, given twenty-four hours to crack a case as part of an elite organised crime taskforce. Planning is tactical rather than strategic, players must react in the moment to shootouts as they unfurl, with additional extra time to assess the situation if they are able to surprise their adversaries. Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.

13.08.2019

When the going gets tough, the tough don't quit! From the creators of the brutal and beloved Flash series enjoyed by millions of players worldwide comes the latest installment of hardcore, twitch-based platforming.

29.08.2019

Heave Ho tasks up to four players with a simple goal – don’t fall to your death! Players will use their own two hands and the outstretched grip of their friends to grapple across each level on their way to victory. Grab one another’s hands, climb across dangling bodies, and swing your pals to safety in a wobbly, dangly mass of limbs. Customize your character with all manner of stylish accessories and zany accouterment in a vain attempt to remember who you are and which of your hands is the only thing between you and the plummet of doom.

08.02.1996

In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.

08.02.1996

In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner. There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them, causing the projectile to lose all momentum and fall. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.

08.02.1996

In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.

08.02.1996

This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.

08.02.1996

In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.

21.03.1996

Samurai Kirby is a sub-game of Kirby Super Star. This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.