Motor Toon Grand Prix
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Motor Toon Grand Prix
Motor Toon Grand Prix 2 is a racing game whose development is considered a lead-in to the Gran Turismo series. It was developed by a development group within SCE that later formed Polyphony Digital. It was released in the US as Motor Toon Grand Prix, since its predecessor never left Japan. In 2002, the game was re-released in Europe in a Twin Pack with Gran Turismo, Kazunori Yamauchi's following game. In 2010, the game was re-released on PlayStation Network. The game is compatible with Namco's neGcon analogue controller.
Motor Toon Grand Prix is a racing video game developed and published by Sony Computer Entertainment of Japan (SCEJ). It was released for the PlayStation in Japan on December 16, 1994. The game was designed by Kazunori Yamauchi and a development group within SCEJ that was later formed as Polyphony Digital, the company behind the realistic racing series Gran Turismo. It is notable among other things for its art design which was created by Japanese artist, Susumu Matsushita. The game is commonly confused with Motor Toon Grand Prix 2 which was released under this title in North America since the first game never left Japan.
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A neat drift-racing game ala Initial D that lets you choose among 15 cars and 5 courses. You can race against up to 5 cars in the arcade mode and there's also a story, time trial and practice mode (where you can train tricky parts of courses). Graphics and sound are passable but unremarkable (you can listen the 12 redbook tracks on your stereo) and the handling is a bit hard to get into at first as it feels a bit stiff with a digital pad. I'd recommened using the Negcon, which helps quite a bit. An obscure racing wheel, the "Cockpit Wheel" (SLHP-00024) is also supported. Sadly no multiplayer option, but all in all I'd say it's a nice little racer, albeit not quite up on par with the greats (Side by Side Special, Touge MAX G).