Nanostray
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Nanostray
Stop the deadly Nanostray virus from spreading in the nano cosmos. Traverse a breathtaking microscopic world. You are one against millions. Nano Assault NEO is an all-new unique twin-stick style shoot 'em up game for Wii U.
Nanostray 2 is a sequel to the DS shoot-em-up Nanostray released in 2005. It features improvements over it's prequel such as a new weapon system, enhanced touch controls, and unlockable minigames. It is developed by Shin'en Multimedia and published by Majesco.
Nanostray is a vertical scrolling shooter video game for the Nintendo DS. Similar to many games in the genre, the user takes control of a futuristic spacecraft against a seemingly endless horde of enemies. A sequel to the game was released in 2008, entitled Nanostray 2.
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THE ROAR OF THUNDER IS BACK! THE SERIES THAT CHANGED THE HISTORY OF ARCADE SHOOT'EM UPS IS COMING TO XBOX 360! Instill fear in your enemies with devastating attacks and earn the acclaimed title of Master Ace!
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen. The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
In Söldner-X 2: Final Prototype, you will return to Gota IV as part of the Soldner-X defense force. Mankind will once more rely on your battle against new mysterious powers. Staged across seven unique action-loaded levels accompanied with an adrenaline pumping soundtrack, Söldner-X 2: Final Prototype combines traditional 2D gameplay with detailed high definition graphics and a taste of fresh innovations. Twenty years after the Virus Wars, you return to Gota IV as part of the newly formed Söldner-X defense force. Your mission: to free the galaxy from the D'aarg, a technologically superior race that is threatening mankind. Staged across up to 10 unique action-loaded levels, Söldner-X 2: Final Prototype delivers a must-have, shoot' em up experience, blending classic gameplay with the astonishing audio-visuals.
Dangun Feveron is a vertical scrolling shooter game developed by Cave and published by Nihon System Inc. in 1998. The gameplay is typical of manic shooters, with numerous swarms of enemies onscreen at any given time, and bosses that shoot intimidatingly large clusters of bullets. Unique to this title, the score of the game is disco music, which is a particularly unusual choice for a shoot 'em up.
Ziriax is a horizontal scrolling shoot 'em up developed by The Whiz Kids and published by The Software Business. It was released in 1990 for the Amiga.
In this shoot 'em up the player has to fight off four assault waves consisting of different enemy types until he reaches a huge UFO. After destroying the protective plates guarding the UFO's pilot in his cockpit the player can kill the pilot. The game starts anew with harder enemies.
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).
DoDonPachi MAXIMUM is the sixth entry in the DonPachi series of shooting games, the fifth developed by CAVE, and the first designed specifically for mobile phone platforms. In many ways, MAXIMUM is a "celebration" of the history of CAVE's shooting games, re-contextualizing many stages, bosses and mechanics from their past releases (such as DoDonPachi, Ketsui, and Akai Katana) into a more mobile-friendly format. The scoring system in MAXIMUM is massively simplified compared to the previous release (Dai-Fukkatsu), and there is instead a greater focus on completing certain in-stage actions in order to unlock easier or harder paths of stages.
Andro Dunos is a horizontally scrolling shoot 'em up arcade game released by Visco in 1992 for the SNK Neo-Geo MVS. The player controls a futuristic fighter spacecraft with different weapon settings that you can switch between, and shoot enemies, collect power-ups, and defeat bosses to advance levels.