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Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions. Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.
A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
Want a tactical and strategic tower defense challenge that's packed with options and upgrades? Take command of the dropship Sentinel and do battle across a vibrant sci-fi world.
Travel through a world of neon, overcoming obstacles and traps. This experience requires focus, concentration, and timing to let the ball rolling as fast as you can. Remember... in a world made of neons... you will need balls to survive.
Easy move, difficult thinking A new type of puzzle rules that controls the room, not the characters Simple rules as it only need a simple control Still requires a lot of thinking and calculating in order to solve the puzzle.
Smash opponents off the arena and score goals in this lightning-fast 3v3 free-to-play game. Squad up with friends and choose from a growing cast of colorful Strikers to sling slimes, toss tofu, and rocket boost to victory.
FNAF Rewritten: '87 is a re-imagining of FNAF 2.
Place a tent next to each tree in this original nature puzzle game! The numbers around the grid tell you how many tents must be placed in each row and column. Be careful, tents can’t touch each other. Don't guess! Use your logic and carefully plan your every move. Each level has only one unique solution. Come up with your own strategies for solving larger grids and more-challenging levels.
Power Vacuum is a fast-paced, competitive strategy game. It aims for minimalism, stripping away all the unnecessary detail to let you play as fast as you can. Power Vacuum features a “play against your past self” system that automatically records the games you (and your friends!) play.
You are presented with a grid of dots and you must connect all the dots, but there are two-color dots that require certain rules in order to be connected. Dots cannot be connected twice. You must connect all the dots.