Picture Phonics

31.12.1986
An educational phonics game for kids.

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Could be interesting

10.06.2002

Why is Numberland so fun? It’s because Numberland is a big animated cartoon, but in this cartoon, the child gets to be one of the characters — Stuart! And what’s going on in Numberland? As the children play the games with the cartoon playmates, they earn “brainpower,” which they see filling up Stuart’s brain. When they have enough brainpower, they can use Numberland’s powerful Imagination Machine! This machine turns “imagined” toys into “real” toys, which the children can then sell in Bee’s toy store. So in a nutshell – – they explore and explore, learn how to play games from cartoon playmates, earn brainpower, make toys, sell them to customers, and learn math the whole time…And they never seem to get tired of it!

31.12.1998

An educational game aimed at younger children.

31.12.2005

An educational game focused on reading and math for 5-6 year old children.

31.12.2005

An educational game focused on reading and math for 4-5 year old children.

06.06.2003

JumpStart Study Helpers: Spelling Bee is a JumpStart game released in 2003. It is geared to 1st - 5th Grades and intended to assist in practicing spelling. It is a sister game to JumpStart Study Helpers Math Booster, and both were packaged together in a bundle called JumpStart Advanced Study Helpers in 2007. The game may be played in both English and Spanish.

07.08.2024

A fun and exciting point & click story book adventure to Mars for kids and parents. Suitable for the young and the young at heart!

31.12.1994

3-D Body Adventure is an educational video game about the human body.

15.03.2007

The player navigates Hamtaro to explore an outside area. He meets with the other Ham-Hams in order to play a variety of brain-training minigames. They are mostly educational, and were mainly designed for elementary-grade children.

23.09.1996

Green Eggs and Ham is the second Dr. Seuss Living Book Adaptation from Broderbund. The story features Sam-I-Am, who repeatedly asks the questions based on an object, e.g. “Would you Could you on a boat?”. This leads to his grumpy friend saying “I do not like Green Eggs an Ham”. The story gets more dramatic as it progresses. There are some activities featuring characters from the story like the Fox in a Box, and the Mouse in the House. The game features word recognition, vocabulary, reading comprehension and computer literacy. Every page is clickable for a few surprises. In Read to Me, the program automatically turns the pages leaving out the games as the story progresses.

01.01.2004

The magic class helps to consolidate the knowledge acquired in School in a fun way. Facilitates learning and prepares the child for new challenges. Portuguese Language, Mathematics, Fun holidays, Junior Graphics, and Who knows, knows!, Recess.