Super Solvers: Treasure Mountain!

31.12.1990
Genre: Puzzle
Through the use of reading comprehension and basic mathematics, players navigate Treasure Mountain in order to get the treasure at the top.

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Part of collection:
Super Solvers (last 3 games)

31.12.1994

Treasure Galaxy! is an educational computer game published by The Learning Company in 1994 for both Windows and Macintosh PCs. It is aimed at children ages 5 to 9 and is intended to teach children reading, basic math, and logic skills.

31.12.1992

A sequel to Treasure Mountain! that focuses on basic mathematical concepts. The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to find the scattered treasures and return them to the castle's treasure chest in order to thaw out the mountain. The mountain itself consists of three levels. The player cannot climb higher until he has gathered the supplies, like ice axes, ladders, or catapult parts, useful for scaling the mountain. To obtain these items, the players must help out the local inhabitants complete math-related tasks such as adjusting clocks to a given time, balancing scales, and counting crystals. In order to find treasures, the player must place a specific amount of snowballs at a certain location. To find out how many snowballs are needed, the player must catch an elf carrying a scroll. If he answers the riddle correctly, he will be told how to find treasures on that particular level. Once the player reaches the top of the castle on the highest level of the mountain, he deposits all treasures found into the castle's treasure chest and is given a prize as a reward for completing the three stages. This prize is kept on display in the player's clubhouse, showing how many times he has ascended the mountain. These prizes are usually children's toys, such as flutes or toy trains. From this point, the player may exit the clubhouse and start again from the bottom of the mountain. At higher ranks, the game becomes more difficult, as there will be more treasures to find, harder riddles to answer, and snowbullies that steal money.

01.01.1991

Operation Neptune is an educational computer game produced in 1991 by The Learning Company. The goal of the game is to guide a small submarine through a variety of undersea caverns, collecting pieces of a ruined space capsule. Like other games by The Learning Company, Operation Neptune is educational and was intended for players age nine to fourteen (grades five through nine). It was released as part of the Super Solvers series for a time

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31.07.1999

Lord Draak's henchmen are spreading chaos in Uma. Are you going to let them get away with it?

31.03.2014

Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities. Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series. Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest. As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.

28.11.2003

In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse... Summary of the most important features: Innovative game design: The unique mixture of RTS and RPG elements offers a brand new game experience. High degree of identification with the hero-avatar, whose skills and strengths can be improved by the player Click’n’Fight: This revolutionary control system guarantees instant action, the best possible overview and completely new tactical possibilities in battle 6 races – Humans, Dwarves, Elves, Dark Elves, Orcs and Trolls – that can be used simultaneously (!) to build settlements and fight battles More than 30 different enemy races, from cowardly goblins to powerful demons and dragons A multitude of spells, divided into different categories of magic (white, black, elemental, etc.) Persistant game world with continuous, gripping storyline and myriad sub-quests Awe-inspiring 3D graphics with zoom levels from isometric to 1st-Person-views

16.10.1980

Math fun is an educational game which can be played by one or two players. Each player controls a gorilla which is wandering through the jungle. As the gorilla walks on, it will encounter a creature which has a math problem with it. You need to enter in the correct answer to the problem as quickly as possible. If you get the answer correct, your gorilla may continue on. If you get the answer wrong, then your gorilla must jump into the river. Your gorilla is unable to leave the river and continue on until you answer another math problem correctly. The goal is to correctly answer as many of the problems as you can in the shortest amount of time. The game includes eighteen different levels of difficulty which can be set individually for each player.

09.12.2009

Munch on Math! Help your Muncher avoid the mischievous Troggles as you maneuver through the gameboard, munching on multiples, factors, prime numbers, equalities and inequalities. If you earn enough points and avoid those troublesome Troggles, you'll be sure to enter the Muncher Hall of Fame!

31.12.1996

My First Amazing World Explorer is an educational travel game, developed and published by DK Multimedia. It functions both as a virtual atlas and as an exploration tool. The player travels the world, collecting stamps from every country visited, whilst learning about different nations.

31.12.1983

The secret location of The Sword of the Spirit remained an unsolved mystery… until now. Join Whit, Connie, and Eugene in a chase through abandoned mine-shafts and secret passageways where every turn holds another key to the Sword’s real power. It’s a fast-paced flight through dark tunnels—with virtue itself in the balance. PC and Mac compatible.

26.05.2012

A collection of games based on principles of cognitive psychology designed to help practice different mental skills.

14.06.2017

Get the incredibly addicting word game that everyone is talking about! Starts off easy but gets challenging fast. Can you beat the game? This modern game combines the best of word searching and crosswords for tremendous brain challenging fun! Never experience a dull moment once you have this most addicting word puzzle game! ► Escape from boredom and stimulate your mind by visiting the beautiful destinations of Wordscapes! ► Over 3,700 puzzles! ► Starts easy and becomes challenging! Wordscapes is the latest top rated word game from the makers of Word Chums, Spell Blitz and MixTwo.

17.04.2017

Word Connect is an app designed to train your brain and learn new words, all while having a great time. Share the fun with your family & friends and enjoy Word Connect NOW!