The King of Fighters '96
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Part of collection:
The King of Fighters
(last 3 games)
Enjoy the action of KOF anywhere, anytime! Enter KOF Arena and become the strongest fighter in the world in the newest installment of the greatest fighting game series, The King of Fighters!
The King of Fighters XV, is the fifteenth installment of The King of Fighters series. Transcend beyond your limits with KOF XV! Classic popular characters, heroes and villains revived from the dead, new challengers, and more! The Deluxe Edition includes: - Base game - KOF XV DLC Characters "Team 1" - KOF XV DLC Characters "Team 2" - KOF XV DLC Costume "Garou: MotW Terry" - Digital Edition Exclusive Bonus - KOF XV DLC Costume "Classic Leona"
The King of Fighters XV, is the fifteenth installment of The King of Fighters series. Transcend beyond your limits with KOF XV! Classic popular characters, heroes and villains revived from the dead, new challengers, and more! The Day One Edition includes: - Base game - DLC Costume: Terry "Garou: Mark of the Wolves
Part of franchise:
The King of Fighters
(last 3 games)
Enjoy the action of KOF anywhere, anytime! Enter KOF Arena and become the strongest fighter in the world in the newest installment of the greatest fighting game series, The King of Fighters!
The King of Fighters XV: Omega Edition includes: - Main game - Three lithographs - Soundtrack - 119-page artbook - Special slipcase - Team Pass 1 (Team DLC 1 and Team DLC 2) - Terry "Garou: MotW" DLC costume - Leona "Classic Leona" DLC costume
The King of Fighters XV, is the fifteenth installment of The King of Fighters series. Transcend beyond your limits with KOF XV! Classic popular characters, heroes and villains revived from the dead, new challengers, and more! The Deluxe Edition includes: - Base game - KOF XV DLC Characters "Team 1" - KOF XV DLC Characters "Team 2" - KOF XV DLC Costume "Garou: MotW Terry" - Digital Edition Exclusive Bonus - KOF XV DLC Costume "Classic Leona"
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The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only.
The King of Fighters '95 is a 1995 fighting game produced by SNK for the Neo Geo arcade and home console. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo-Geo CD, with versions released for the PlayStation, Sega Saturn and Game Boy. It was also rereleased in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii. The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.
The All-Star dream battle is here at last: It's King of Fighters '98! Here come 38 of your favorite characters from the King of Fighters series. Your favorite characters and teams are back! Filled with new surprises like the Roulette Team Edit and Advantage System, King '98 will pop your cork with unrelenting excitement! The King of Fighters '98 is the fifth game in The King of Fighters series by SNK.
The eleventh game in the KOF series following The King of Fighters 2003. According to Sega: 'For over 10 years, the King of Fighters series has been the choice of game players around the world. The 11th team of fighters continues this tradition. KOF11 is suited for one to two players, with continuous buy-in. Choose from 33 fighters, including 4 new characters. A fifth control button was added to enhance your skills by delivering a devastating blow to your opponent, if hit at the right time. A New Skill Gauge performs a variety of tag-off moves and new attacks. A player can also custom construct a Three-Fighter Tag-Team by selecting three choice combatants.'
In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.
Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.
Are you ready for a fierce battle in an ultra-deathmatch!? Who is the greatest hero in the world? You will find out today! A scientist has created a time machine that eight heroes will travel through time with to prove who is the greatest fighter of all time!
Bloody Roar, known as Bloody Roar: Hyper Beast Duel in Europe and Japan, is a fighting video game originally developed by Raizing (now Eighting) as an arcade game. It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation. The arcade version was released on July 7, 1997 and was titled Beastorizer in North America. The PlayStation version was released in Japan on November 6, 1997, in North America (under the title Bloody Roar) on October 31, 1997 and in Europe on March 1998. Bloody Roar is the first game in the Bloody Roar video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, and underground organization that seeks to use zoanthropes as mind-controlled weapons. The game received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success resulted in its re-release for The Best range on October 14, 1999. The game was re-released on the PlayStation Network in North America on August 20, 2009.
Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.
Mix it up in COLOR with King Of Fighters R-2 now on NEOGEO Pocket Color! Get SKILLS in the MAKING Mode and create your very own custom-made character! You can also play two-player VS. MODE battles and trade SKILLS using the NEOGEO Pocket Link Cable! 14 characters to choose from including 2 new characters make King Of Fighters R-2 H-O-T!