The Legend of Zelda: Oracle of Seasons

27.02.2001
Critic 93/100
Users 81/100
The Legend of Zelda: Oracle of Seasons is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Ages. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Seasons is said to be more action-oriented than its counterpart being more puzzle-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Seasons and Oracle of Ages were often credited as being two of the top games for the Game Boy Color.
The land of Holodrum is slowly withering. Onox, the General of Darkness, has imprisoned the Oracle of Seasons and is draining the very life out of the land. With the seasons in tumult and the forces of evil running rampant, the world looks for a hero... and finds Link. His quest won't be easy - he'll have to master the seasons themselves if he's to turn back the evil tide.

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Part of collection:
The Legend of Zelda (last 3 games)

26.09.2024

The people of Hyrule are being stolen away by strange rifts that have appeared, and with a certain swordsman among those missing, it’s up to Princess Zelda to save her kingdom. Team up with the mysterious fairy, Tri, and use the power of the Tri Rod to learn how to create echoes, imitations of things found in the environment. You can then recreate those echoes whenever you like to solve puzzles and defeat enemies. Create echoes like water blocks to reach new heights, make bridges out of old beds, throw rocks at foes, or find your own creative combination of echoes to do things your way. You can even create echoes of monsters to fight at your side in combat!

12.05.2023

The Legend of Zelda: Tears of the Kingdom is the sequel to The Legend of Zelda: Breath of the Wild. The setting for Link’s adventure has been expanded to include the skies above the vast lands of Hyrule.

12.11.2021

A port of Vermin with Link as the protagonist, released in Game & Watch: The Legend of Zelda (Color Screen Series).

Part of franchise:
The Legend of Zelda (last 3 games)

26.09.2024

The people of Hyrule are being stolen away by strange rifts that have appeared, and with a certain swordsman among those missing, it’s up to Princess Zelda to save her kingdom. Team up with the mysterious fairy, Tri, and use the power of the Tri Rod to learn how to create echoes, imitations of things found in the environment. You can then recreate those echoes whenever you like to solve puzzles and defeat enemies. Create echoes like water blocks to reach new heights, make bridges out of old beds, throw rocks at foes, or find your own creative combination of echoes to do things your way. You can even create echoes of monsters to fight at your side in combat!

18.07.2024

The Nintendo World Championships: NES Edition – Deluxe Set includes: Nintendo World Championships: NES Edition game card Gold-colored NES Game Pak and stand to commemorate the 1990 World Championships 13 art cards Set of 5 pins

18.07.2024

Test your speedrunning skills across more than 150 challenging moments from 13 classic NES games! Compete against players around the world online, challenge your friends on the couch, or try to see how far you can push your personal bests. Do you have what it takes to be a champion? The tougher challenges may truly test your limits!

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21.11.1991

The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements similar to the original The Legend of Zelda. After the side-scrolling and RPG-like gameplay of Zelda II: The Adventure of Link, the game is a return to the top-down view and gameplay style of the first installment. It introduces major new items to the series such as the Master Sword and the concept of two different worlds, which was revisited to some extent in Ocarina of Time with two distinct time periods rather than dark and light worlds.

06.06.1993

The Legend of Zelda: Link's Awakening is the first title in the series to be released on a handheld system and the only Zelda title on the original Game Boy. The gameplay is mostly similar to its predecessor with a top-down perspective, however there are short sections in dungeons where the game switches to a side-scrolling view with platforming elements. For this new adventure, Link must go onto each of the 7 temples to retrieve a musical instrument that will help awaken the Wind Fish. Along the way, he must search the land and uncover hidden treasures and items that will allow him to progress on his journey. Since its release, Link's Awakening has been popular among fans and critics.

21.11.1998

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

07.06.2004

The Legend of Zelda: Four Swords Adventures is the only console Zelda title to date to incorporate multiplayer elements into its main campaign. Because of its single-player elements, Four Swords Adventures is also the first game in the series to allow a single player to control more than one Link at once, and it utilizes various methods to allow the player to make use of the four Links, such as formations. Also it is the only title to break locations and temples up into succinct, separate stages and levels which can be replayed even after beating them once. The game itself, though an innovation in Zelda gameplay, is heavily inspired by the music, graphics, and locations of A Link to the Past.

04.11.2004

The Legend of Zelda: The Minish Cap is a top-down action adventure game that tells the origins of the evil Vaati from Four Swords. Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Minish, a race of tiny people and an alternate form that Link can transform into. Unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past, Oracle of Seasons, and Oracle of Ages, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include fusing Kinstones and shrinking to the size of a Minish.

19.11.2006

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.

23.06.2007

The Legend of Zelda: Phantom Hourglass is the first Zelda game for the Nintendo DS and a direct sequel to The Wind Waker. The art direction is the same cel-shaded style as the Wind Waker but is displayed from a classic top-down perspective. The gameplay is structured similarly to other games in the series and is divided into two major gameplay sections: sailing between islands and exploring the islands and their dungeons on foot. The touch screen is used to make Link move and attack instead of buttons, you can also make notes of secret treasures and items on the map simply by writing them down. The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker.

27.02.2001

The Legend of Zelda: Oracle of Ages is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Seasons. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Ages is said to be more puzzle-oriented than its counterpart being more action-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Ages and Oracle of Seasons were often credited as being two of the top games for the Game Boy Color.

22.07.2004

What sleeps behind the door? Time passes, the pages turn… and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door. The quest is long, the dangers many, and this time, Mario will have to make full use of his papery qualities just to survive.

01.12.1982

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.