ToeJam & Earl in Panic on Funkotron

31.12.1993
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ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega originally in 1993. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.
The game follows on the events of the first game, in which funky aliens ToeJam and Earl crash landed on Earth. After managing to rebuild their spaceship and returning safely to their home planet of Funkotron, the duo soon learn that a bunch of Earthlings had stowed away on their craft and have now invaded Funkotron.[3] With the humans spreading panic across the planet's citizens, even scaring the source of all funk, Lamont the Funkapotomus, away to another dimension, it is up to ToeJam and Earl to clean up the mess they've made and send all the Earthlings they brought with them back to where they came from.

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ToeJam & Earl

31.12.1993

ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega originally in 1993. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.

12.03.1991

ToeJam & Earl is an early 1990s dungeon crawler. The game features two alien rappers, who have crash-landed on Earth and parodies 1980s urban culture. The game's design was heavily influenced by the role-playing video game Rogue, and took from it such features as the random generation of levels and items. Played from a 2D-top-down perspective the game contains both single-player and two-player cooperative modes. The latter displays a single screen when both characters are near each other, but splits it apart when they are not. Playing the game with two players reveals dialogue and jokes between the characters not heard in the single player game.

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