ToeJam & Earl
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ToeJam & Earl
ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega originally in 1993. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.
ToeJam & Earl is an early 1990s dungeon crawler. The game features two alien rappers, who have crash-landed on Earth and parodies 1980s urban culture. The game's design was heavily influenced by the role-playing video game Rogue, and took from it such features as the random generation of levels and items. Played from a 2D-top-down perspective the game contains both single-player and two-player cooperative modes. The latter displays a single screen when both characters are near each other, but splits it apart when they are not. Playing the game with two players reveals dialogue and jokes between the characters not heard in the single player game.
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The alien duo is back in an all-new adventure. In ToeJam & Earl III: Mission to Earth, ToeJam, Big Earl, and their new friend, Latisha, embark on a mission to retrieve the 12 sacred Albums of Funk, stolen by the inhabitantats of Earth. Across expansive environments, you must guide this group toward a showdown with the evil Anti-Funk. You'll collect a wide variety of power-ups, take on dangerous side quests, and double-team the clueless Earthlings in style.
Alien Storm is a side-scrolling beat 'em up. The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion. All of the Busters are playable from the beginning of the game. There are 6 missions to complete (8 in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO. When dealing with a few aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons. In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low. There are few bosses in the game. The arcade original only features a single boss that has three distinct forms. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.
During the first global biowar, a powerful retrovirus filled the planet Avaron with new and deadly forms of life. Only a few survivors remain in O.P. Odysseus, an orbiting platform circling Avaron. Hundreds of years after the biowar, conditions on Avaron are still hostile but livable.
The next adventure is on the Nintendo Switch console set on the backs of colossal, living Titans. Discover each Titan's diverse regions, culture, wildlife, equipment, and hidden secrets. Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them. Uncover the history of Alrest and the mystery of its endless ocean of clouds.
Prepare yourself for the ultimate sci-fi adventure by entering the hilarious and sizzling world of The Baconing created by Hothead Games. Discover exciting new worlds and battle hordes of enemies as you search to unlock the secret within the Fires of Bacon.
Shinobi III: Return of the Ninja Master, released as The Super Shinobi II in Japan, is the fourth game in the Shinobi series and a direct sequel to The Revenge of Shinobi.
ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega originally in 1993. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.
Sonic the Hedgehog is a 2D side-scrolling platformer developed by Sonic Team and published by Sega for the Genesis/Mega Drive. Players control Sonic the Hedgehog, who can run at near supersonic speeds and sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds.
The adventure in which you are about to embark tells the story of how once upon a time a young boy named Quickthorpe set out a journey through the lost world of Balkhane. It is a Fable in one way, but in the 'trick of the tale', it's a strange adventure through a shattered world and a saga born out of the very sick mind of a man called Ismael. Long ago in the mists of time lived the Mecubarz. Ancient and beautiful, powerful and wise they ruled absolute. Strange beings, magical creatures and humans lived together in peace and harmony, until greed destroyed it all. Ismael, a respected man, and revered by all, sadly had a heart that was hollow and bitter. He and four others plotted to overthrow the Mecubarz. The Mecubarz' fury at the treason of Ismael and his men was cataclysmic. They trapped the four seasons and put them into impenetrable crystals, casting them to the four corners of the shattered world where they stood still and were held in an eternal dominion of ice, mist, water, and fire. The four traitors were exiled, but Ismael disappeared. As Quickthorpe, an inexperienced adventurer, your quest is to explore the Four Lands of the Mecubarz in search of the mystical gems that will liberate your people. Keen observation, puzzle-solving skill and quick thinking are the abilities required to undertake this exciting but unpredictable task. Interact with a universe of characters which come to life with true speech creating a world with an atmosphere so thick you can feel it. Combined stunning animations and atmospheric sound effects will ensure that Fable will take you on the journey of a lifetime! But beware... in the world of Fable not everything is as it seems.
Dragon Ball Z: The Legacy of Goku II was released on June 17, 2003. The plot of the game picks up where The Legacy of Goku left off, and continues until the end of the Cell Games Saga when Gohan defeats the evil android Cell. The game introduced several new concepts to the series. The first was transformations, which allowed characters to become temporarily stronger, at the cost of slowly draining their energy. It also introduced the scouter, which allowed players to look up the stats of other characters in the game, as well as basic information about them. The game also introduced charged melee attacks, which allowed characters to unleash a powerful physical strike after a short charging period. The game also allowed characters to further supplement their stats with capsules that were scattered around the game world. Despite being titled "The Legacy of Goku" this game featured the most limited play as the character Goku. Due to the game's success, a second version was released titled Dragon Ball Z: The Legacy of Goku II International exclusive to Japan on July 23, 2004. In this version all characters were given new profile images and their names were reverted to their original Japanese. However, Mister Satan still retains his English name "Hercule" on the front of his parade float. [Source] - Wikipedia.