ToeJam & Earl III: Mission to Earth

23.10.2002
Critic 70/100
The alien duo is back in an all-new adventure. In ToeJam & Earl III: Mission to Earth, ToeJam, Big Earl, and their new friend, Latisha, embark on a mission to retrieve the 12 sacred Albums of Funk, stolen by the inhabitantats of Earth. Across expansive environments, you must guide this group toward a showdown with the evil Anti-Funk. You'll collect a wide variety of power-ups, take on dangerous side quests, and double-team the clueless Earthlings in style.
ToeJam & Earl III follows the extraterrestrial protagonists ToeJam and Earl, who starred in the series' previous games, and a new female character named Latisha. ToeJam is three-legged and red; Earl is overweight and orange. Both characters have been considered parodies of American hip-hop and urban culture. Latisha has been variously described as "feisty" and "brimming with attitude" by critics. The three characters journey to Earth, in order to retrieve the stolen twelve Sacred Albums of Funk and return them to Lamont the Funkopotamus. Levels take place on terrains that represent Earth's ecosystems. The game's ultimate antagonist is the Anti-Funk, whose defeat will "save the world from all that is unfunky." The "funk" has been described as a parody of the Force from Star Wars, with the Anti-Funk being the dark side.

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ToeJam & Earl

31.12.1993

ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega in 1993 for the Mega Drive. The game is the sequel to cult video game ToeJam & Earl, released in 1991. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth. The game's platform format was a departure from the original ToeJam & Earl, a treasure hunt game with randomly generated levels, inspired by the game Rogue. Creators Greg Johnson and Mark Voorsanger originally began designing a game built on the concepts of the original, but changed to a more generic type of game due to a lack of support for their vision on the part of Sega. The game was critically well received, with reviewers praising the graphics, soundtrack, fluid action and two-player mode. It was also a commercial success, but fans of ToeJam & Earl were disappointed and confused by the radical change in direction. Since its release ToeJam & Earl in Panic on Funkotron has been criticized for being too sharp a departure from the first game, and some later reviewers felt that the developers had been more interested in the publisher's wishes than the fans. Johnson and Voorsanger have stated they regret moving away from their prototype sequel in the vein of ToeJam & Earl. Research has suggested that a significant minority of fans favor ToeJam & Earl in Panic on Funkotron as the best in the series. Together with its predecessor, the game comprises one of the Mega Drive's "key exclusive franchises", which eventually spawned a third installment in 2002, albeit a commercial failure with mixed reviews. ToeJam & Earl in Panic on Funkotron was re-released in 2007 for the Wii's Virtual Console, receiving mixed reviews. The game was released on PlayStation Network and Xbox Live Arcade alongside its prequel in November 2012. In August 2014, ToeJam Earl 2 was listed on GamesRadar at #10 on "Best Sega Genesis/Mega Drive games of all time".

12.03.1991

ToeJam & Earl is an early 1990s dungeon crawler. The game features two alien rappers, who have crash-landed on Earth and parodies 1980s urban culture. The game's design was heavily influenced by the role-playing video game Rogue, and took from it such features as the random generation of levels and items. Played from a 2D-top-down perspective the game contains both single-player and two-player cooperative modes. The latter displays a single screen when both characters are near each other, but splits it apart when they are not. Playing the game with two players reveals dialogue and jokes between the characters not heard in the single player game.

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