Tokyo Majin Gakuen: Kenpuu-chou

18.06.1998
The first entry in the Tokyo Majin Gakuen franchise, a series of hybrid titles that mix school life adventure gameplay with strategy RPG battles.
In the nights of Tokyo, mysterious deaths involving the 'Reborn Dead' occur. People that are disappearing at night suddenly reappear during the day as a corpse. Not only that, but as the corpses are sent to the morgue to be autopsied, they disappear again leaving signs showing that they escaped themselves. To fight these 'Reborn Dead' and to prevent more deaths, mysterious transfer student, Tatsuma Hiyuu, and delinquent student, Kyouichi Houraiji, stay up every night to fight and solve what's causing this. Along with the rest of their group, who all have supernatural powers, they soon realize that a greater threat, which involves even more powerful demons, is near.

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Part of collection:
Tokyo Majin Gakuen

04.06.2020

Take on the role of a young man who appears as a transfer student at Kamiyoshi Academy in Shinjuku, Tokyo. While he seems like a normal student, he is actually a treasure hunter. His mission is to discover a mysterious ruin hidden deep beneath the school. Accompanied by his new friends from school, he sets out to discover the mysteries of a super ancient civilization. However, numerous traps, monsters called “Kehito” that lurk within the ruins, and the clutches of the “student council” stand in his way! Build your relationship with friends, solve puzzles, dodge traps, defeat enemies, and discover the great mysteries and treasure sealed beneath the school!

Part of franchise:
Tokyo Majin Gakuen (last 3 games)

12.08.2004

A remake of Tokyo Majin Gakuen: Gehouchou. As with the tradition of Tokyo Majin games, this is an adventure/strategy RPG hybrid.

24.01.2002

As with the tradition of Tokyo Majin Gakuen franchise, Tokyo Majin Gakuen: Gehoujou is an adventure/strategy RPG hybrid. In adventure mode, players interacts with characters for answers. Affecting the answers and overall story progression are nine "emotions": love, friendship, joy, agreement, sorrow, anger, indecision, scorn, and ignorance. In battle mode, the party fights on isometric battle screens, moving around the battlefield and attacking when enemies are in range.

12.10.2000

A portable entry in the Tokyo Majin Gakuen series, featuring a trading card game mixed with RPG elements.

Could be interesting

02.08.2001

Summon Night 2 is a Japanese tactical RPG and the second entry in the Summon Night series. The story follows a young Summoner apprentice of the Blue faction, who has to go on a journey to be recognized as a full-fledged summoner. It’s during this journey that a war between the Old Kingdom and the Saint Kingdom that would be the start to unveil the truth behind an ancient weapon and the demon's conspiracies. The gameplay is for the most part unchanged from the first game.

01.02.1997

Arkanoid Returns is an arcade game released by Taito in 1997 as part of the Arkanoid series. It was the fourth overall, and third to be released in arcades. The game was since ported to the PlayStation, with an updated home release being released afterwards titled Arkanoid R 2000. All versions were released exclusively in Japan, currently making it the only game in the series to never receive an international release. The enemy known as 'DOH' still did not get the message and after many years of silence decides to attack once again. The 'Vaus' space vessel better be ready to face new, yet familiar challenges, in order to stop 'DOH' once again. The gameplay remains similar to Arkanoid: Doh it Again, the previous game in the series released for the Super Nintendo, in that it features the same powerups , some re-used level designs, and the same board size. The initial arcade game contains only 50 levels, the environment changing every 9 levels.

03.12.1998

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.

26.07.1996

Should you enter Tecmo's Deception you should be warned! You must decide who lives and who dies. As in life, Tecmo's Deception will hold you responsible for your actions. Everything you do, everywhere you go, everyone you meet has a reason. Are you seeking revenge, resurrection, or redemption? It's your decision.

03.06.1999

The Adventure of Little Ralph is a 2D platformer. In this game the player controls Ralph, who has been turned back into a child by the evil demons who have invaded his homeland. In order to stop them and return to his former self, he must get through each area filled with enemies, traps, and many hidden routes. Ralph is armed with swords and various magic powers and also has the assistance of a small furry companion. The game's levels are interconnected, unlike the "stages" of most other platform games.

27.09.1996

The world of Blue Breaker is called "the path in the middle of empty sky": floating islands connected with each other by bridges. It is the tradition of the people in this world that a fighter's full initiation can be completed only when he finds his true love and marries her. Such day has come now in the life of a young warrior named Kain, the hero of the game. His father explains to him that besides the usual warrior's goal of defeating the evil Dark Lord, Kain also has to find the girl of his dreams. He introduces to him a young sorceress named Asha, who becomes his first companion. But on his journey Kain meets many other young women, and it won't be so easy to choose one to whom he can give his heart! Labeled as Love Role-Playing, "Blue Breaker" is a genre-crossing game that combines traditional Japanese RPG with town and dungeon exploration, party-based combat, etc., with "love adventure", in which your behavior towards girls influences the story. "Blue Breaker" features branching story progressing: events appear depending on the progress you have made with your female companions. Your typical RPG activities will influence your relationship with the girls. For example, if you fight too much, the girls will be tired; if you give a girl too many orders in battle (you can set battle in auto mode and only interfere occasionally) she will be displeased, and so on. It is also important to form a party in which the girls will have as few internal conflicts with each other as possible.

23.04.1998

Tenshi Doumei combines battlefield tactics and mech upgrades for an entertaining title. At face value, Tenshi is a tactical strategy RPG where you move units and attack or defend against cadres of adversaries. Attacks consist of long range artillery attacks and close-range bouts where you invariably punch an enemy mech. The drawback of a punch is that the opponent will counter-attack within the close range. A long range fire attack will not prompt any return fire. Close range attacks are preferable in the first few levels because they inflict more damage.

24.01.2002

As with the tradition of Tokyo Majin Gakuen franchise, Tokyo Majin Gakuen: Gehoujou is an adventure/strategy RPG hybrid. In adventure mode, players interacts with characters for answers. Affecting the answers and overall story progression are nine "emotions": love, friendship, joy, agreement, sorrow, anger, indecision, scorn, and ignorance. In battle mode, the party fights on isometric battle screens, moving around the battlefield and attacking when enemies are in range.

27.06.1997

A strategy game and a visual novel with RPG elements developped by Gimmick House.

22.04.1999

The second entry in the Tokyo Majin Gakuen franchise, a series of hybrid titles that mix school life adventure gameplay with strategy RPG battles.