Cataclysm: Bright Nights

18.06.2020

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Cataclysm: Bright Nights is an open source fork of Cataclysm: Dark Days Ahead. Bright Nights emphasizes game balance and interesting combat with heavier sci-fi aspects over grounded realism focused simulation of Cataclysm:DDA. Additionally Bright Nights contains a lot of rebalanced and reworked game mechanics, optimizations and Quality of Life features to make gameplay more fluid and enjoyable.
Bright Night has a single, linear timeline in a single universe, just with multiple "dimensions", only one of which will have Earth in it. Yet, there are clear time travel case with "Challenge - Medieval Peasant". Consider this as unknown anomaly. While some have described it as a "zombie game", there is far more to Cataclysm: Bright Nights than that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the hell out of there. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, who want what you have. Find a way to stop the Cataclysm... or become one of its strongest monsters.

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01.06.2013

Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source survival horror roguelike set in a post-apocalyptic and fictional New England. Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. Like most roguelikes Cataclysm: DDA follows turn based gameplay. The world has support for seasons and dynamic weather conditions and the season lengths can be modified during world generation. A typical world has cities, towns, rivers, forests, bridges and other landmarks. Cities and towns generally have all the common establishments generally found in real world such as houses, departmental stores, malls, parking lots, swimming pools, hospitals, malls, etc. Exotic locations such as Science Labs, Military installations, missile silos can be found in remote places throughout the whole world. Latest versions have support for experimental 3-D buildings.

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