Favorite Dear: Enkan no Monogatari

27.09.2001
A mix between a RPG and an adventure simulation game.

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Part of collection:
Favorite Dear

27.09.2001

A mix between a RPG and an adventure simulation game.

07.12.2000

The third entry in the "Favorite Dear" series.

25.02.1999

A mix between an RPG and a raising simulation by NEC Interchannel for the PlayStation.

Could be interesting

26.07.1996

Should you enter Tecmo's Deception you should be warned! You must decide who lives and who dies. As in life, Tecmo's Deception will hold you responsible for your actions. Everything you do, everywhere you go, everyone you meet has a reason. Are you seeking revenge, resurrection, or redemption? It's your decision.

15.12.1995

Suikoden is a Japanese-style role-playing game with several unusual additions. There are three kinds of combat in the game, the most common one being the traditional turn-based party combat (players can have up to six people in their active party). Magic runes can be equipped on the player's characters which allow limited usage of offensive and healing spells. There are also a few army battles, where the player must control whole units of fighters, archers, magicians, etc., and one-on-one fights (duels).

01.06.2000

Summon Night is a Japanese tactical RPG and the first entry in the Summon Night series. This game follows the story of a Japanese high schooler, who is suddenly summoned into the world of Lyndbaum. The main character gets involved in a series of conflicts between gangs, classes, factions and worlds. He/she has to use the power of summons to solve those problems while trying to return to his or her own homeworld.

11.02.1998

Xenogears Blends Authentic RPG Gameplay with Exquisite Hand-Drawn and Computer-Generated Animation in a Grand Science Fiction Tale. An intricate storyline involving many human and non-human characters will prove to captivate audiences of all ages. Players can rotate the amazingly detailed 3D gameplay maps 360 degrees, and have the ability to navigate around the environment by jumping and climbing. In battle, mega-robots can be controlled, adding great variety to play. A new real-time combat system eliminates restrictive menus, using button commands to provide fast-paced, intuitive action. Players can wield dramatic magical spells or engage in real-time polygonal robot vs. robot battles. Combined with dynamic camera angles and intense lighting effects, Xenogears is an experience that won't be forgotten.

02.08.2001

Summon Night 2 is a Japanese tactical RPG and the second entry in the Summon Night series. The story follows a young Summoner apprentice of the Blue faction, who has to go on a journey to be recognized as a full-fledged summoner. It’s during this journey that a war between the Old Kingdom and the Saint Kingdom that would be the start to unveil the truth behind an ancient weapon and the demon's conspiracies. The gameplay is for the most part unchanged from the first game.

23.07.1998

Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.

02.09.1999

Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game developed and published by Square for the PlayStation. It was released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. Front Mission 3 was the first title in the Front Mission series to be released in North America, Europe and Australia.

26.04.1991

"The Dalsis Empire has laid seige upon the Castle of Baltia to seize the legendary sword WARSONG. In a desperate attempt, King Alfador sends his only son, Prince Garett, into the countryside, away from impending death. Now Garett must rally his allies from across the kingdom, and lead their valiant armies in a battle against the Empire to retrieve the sacred sword! But, time is running short! Command troops and choose your mission commanders. Unite with loyal allies and charge into campaigns that forge the destiny of a realm. Between you and the path to victory lie dangerous rogues, the steel of Dalsis, and a confrontation in the ultimate showdown against evil!"

16.07.1998

This is the fascinating firework simulation game! Save the theme park "Fireworks Land" that is loved by everyone! Gather firework materials at each stage and create specified or original fireworks for each area. Launch your fireworks on the beautiful stage of the Fireworks Land that is brilliantly drawn in 3D!

23.06.1995

Falcata was one of the first games released on Playstation in Japan, and for sure it was a strange one, the game is a mix between an strategy board game and a RPG game. In the game screen, the game draws a line connecting some different circles on a map, given a genuine and bizarre sense of atmosphere. The game features 6 different parties that can be customized in their clothes and hair, all of them with their own stats. The gameplay is about going around those places and examine them, in some of them you will have to fight and then the game takes the usual rpg style with turns to choose the proper actions that the player wants his characters to do. But instead of fights he can also pay to avoid the fights, make pacts or discover relics, etc.