Nine Hours, Nine Persons, Nine Doors

10.12.2009
Critic 90/100
Users 83/100
The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.
"From somewhere far away, Junpei could hear the sound of metal squeaking. He felt his stomach tighten. There were a thousand things the sound could have been, but none of the things he could think of were good. In an attempt to distract himself, Junpei looked around the room once more. Set in the wall directly in front of him was a slightly dirty iron door. The first thing Junpei noticed about the door was the number roughly emblazoned across it. On the surface of the door, in red paint, someone had written... 5"

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Part of collection:
Zero Escape (last 3 games)

24.03.2017

Zero welcomes you to take part in both the Nonary Game and the Nonary Game: Ambidex Edition as the award-winning escape-the-room visual novels Nine Hours, Nine Persons, Nine Doors (999) and its sequel, Virtue’s Last Reward (VLR), are together for the first time.

28.06.2016

Zero Time Dilemma is the third and final entry in the Zero Escape series. It is a story focused mystery/thriller visual novel with multiple endings that involves player choices and puzzle rooms.

29.03.2013

The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them. The iOS version of the game removed the puzzle rooms to focus more on the visual novel aspects of the game. The puzzle rooms are replaced with narration of the events that take place instead. The iOS version of the game also has an exclusive ending.

Part of franchise:
Zero Escape

29.03.2013

The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them. The iOS version of the game removed the puzzle rooms to focus more on the visual novel aspects of the game. The puzzle rooms are replaced with narration of the events that take place instead. The iOS version of the game also has an exclusive ending.

31.12.2012

'Kyokugen Dasshutsu Minigame: Renda Shibou Desu', translated roughly as 'Zero Escape Mini Game: Hit the Button to Kill', was a small flash game hosted on Chunsoft's Japanese website. The goal is to help Clover inside of a gate by rapidly clicking on the door. As the gate opens, the clicking action switches from opening the gate to seemingly groping/slapping Clover's breasts. Three gates are presented, though Clover's outfit changes depending on which gate the player is presented to open. The first gate's outfit is her typical getup in Virtue's Last Reward, the second is a sukumizu (スク水), and the third is a black bikini. The third gate is notably difficult and its reward is cut short by Clover covering up her nearly-revealed breasts while K's portrait is laid over her face.

10.12.2009

The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.

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