The Caligula Effect 2
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The Caligula Effect
In The Caligula Effect 2 a virtuadoll named Regret has created the world of Redo in order to save people from their past regrets by unknowingly imprisoning them in a simulation. However, this "paradise" is shaken to the core when a virtual idol named X breaks into Regret's virtual reality and restores a high school student's memories of the real world. In order to escape Redo, they re-establish the Go-Home Club, a resistance group that seeks to fight against Regret and her enforcers, the Obbligato Musicians.
Could be interesting
Featuring a story written by Persona veteran Tadashi Satomi, The Caligula Effect takes you inside a digital prison filled with brainwashed high school students, evil musicians, and an all-powerful virtual idol.
Full Circle is a JRPG set in a dystopian future where humanity has ruined the planet and is now living in flying cities while a certain part is locked out and has to gather ressources for the wealthy ones.
Sands of Destruction is a 2008 role-playing video game developed by Imageepoch and published by Sega for the Nintendo DS. It was released in Japan in 2008, and in North America in 2010. Set in a desert world where humans are ruled over and persecuted by the anthropomorphic Ferals, the story revolves around protagonist Kyrie after learning he holds the power to destroy the world. Gameplay features exploration of the game world from a top-down perspective, and a turn-based combat system incorporating real-time mechanics.
.Hack//G.U. Vol. 2: Reminisce is the second entry in the .hack//G.U. series containing: Vol. 1: Rebirth, .hack//G.U. Vol. 2: Reminisce and .hack//G.U. Vol. 3: Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game as the player controls a character who starts playing it. Players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series. This can also be applied to previous games if the player first finished the Reminsce or Redemption. Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Weapons give the player access to the Skill Trigger feature which allows them to perform a powerful attack at the cost of losing SPs. As an adept rogue character, Haseo can wield multiple weapons for close combat. Although Haseo can only use one weapon per battle, during Reminisce the player can change weapons in the middle of Skill Triggers. Under certain conditions, the player may execute an enhanced type of Skill Trigger called "Rengeki". These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle. Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features.
Shining Force III is a fantasy turn-based tactics role-playing video game designed for the Sega Saturn by Camelot Software Planning. It is a continuation of the Shining series. Comprising three separate but overlapping storylines, the Japanese version of Shining Force III was released in three volumes, known as: "Scenario 1 - God Warrior of the Kingdom", "Scenario 2 - Target: Child of God", and "Scenario 3 - "Bulzome Rising". In America and Europe, only Scenario 1 was released. The real ending to the game can only be viewed by completing all the games in the series.
Crymachina is an action RPG where mechanical girls strive to survive in a post-apocalyptic world to become “Real Humans''. But what does it mean to be a “Real Human”?
Core: Licht is a hardcore war game. The highly fresh two-dimensional strategy gameplay will bring a unique combat experience. This is a difficult strategy attack and defense game. In every battle, the commander needs to consider card matching, skill timing, career selection... You can also use terrain, resources, special settings, etc. to win by surprise! Use your wisdom to generate different styles of play and enjoy the top victory of strategizing.
SD Gundam G Generation Over World is the PSP installation in the video game series with an original story as well as the scattered stories mode as in previous games. The player begins the game with a weak Flagship and several original Pilots and units. You then choose which stage you want to play. You will need to play the early stages in order to reveal the later stages. After you finish the stages in a chapter, you will be able to play a boss map to conclude a chapter. Then you are on to the next one. Alternatively, you can play the original story mode that will put you on a more difficult series of battles than the scatter story mode. There is three modes that show the true ending of the game if completed. Core Mode is unlocked by finishing Rank mode (Scatter Mission Mode), Overworld Mode by finishing the extra missions and Core Mode, which contains the final battle of the main saga , and Hell Mode, the final mode of the game, and shows the truth about the story of the game and serves as the epilogue of the saga and therefore, the true ending. Like the other games in the series, your unit gain XP from destroying enemies and when they gain certain level, you can upgrade them to new units. Master Pilots also returned to this game, this time they all have very powerful abilities that can really change the pace of the battles. Although this series has never been released in the West this game has a English patch available making this the only translated version of the series.
Digimon Story: Cyber Sleuth – Hacker's Memory is a role-playing game, played from a third-person perspective where the player takes control of Keisuke Amasawa, a Digimon tamer who can command up to three of his companions in battle against other Digimon. It features 341 creatures in total, including all those present in the original version of Digimon Story: Cyber Sleuth, plus an additional 92.
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on your final battle with the Fallen Angel Alma. There's no turning back, once this thrilling one-way adventure begins!