Atelier Iris 2: The Azoth of Destiny

26.05.2005
Critic 66/100
Users 72/100
The 7th core Atelier game and the second in the Iris Series. Its story is a Prequel to the first game.

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Part of collection:
Atelier: Iris

29.06.2006

The 8th core Atelier game and final game in the Iris series.

26.05.2005

The 7th core Atelier game and the second in the Iris Series. Its story is a Prequel to the first game.

27.05.2004

Atelier Iris: Eternal Mana is a Turn-Based RPG and with alchemy gameplay and story components. It is the 6th core Atelier game and the first game in the Iris series, being the first Ateleir game to be released internationally. The game follows the young alchemist Klein Kiesling, who is travelling to learn more about alchemy together with his friend, the Wood Mana, Popo. One day, he is saved from a monster by Lita Blanchimont, a young Galgazit, monster hunter. Lita eventually recruits him to become an Galgazit as well, and they start working together in the town of Kavoc. However, Klein is soon caught in many troubles, and eventually becomes involved in a quest of saving both the world and Lita.

Part of franchise:
Atelier (last 3 games)

21.03.2025

In a world where alchemy is deemed "taboo", the alchemist Yumia yearns for the "truth" that lies hidden in the ruined continent. Now, she takes her first steps on a grand adventure across the continent─

23.09.2023

A new entry of the Atelier series makes it way to mobile and PC! Venture into the lands of Lantana and experience the story of Resna crafted by renowned writer Takahiro. The project is being overseen by Atelier series supervisor, Shinichi Yoshiike, while the character designs have been created by Umiugeso and tokki.

13.07.2023

It’s not about saving the world. In this "leisure adventure RPG," failing student Marie pursues alchemy, adventures, and quests while aiming to graduate in five years. "Atelier Marie," the origin of the Atelier series, has been remade with new elements! Digital Deluxe Edition includes: Full original game “Atelier Marie Plus: The Alchemist of Salburg” Gust Extra BGM Pack "Another Look" Costume Set(Set of 33)

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27.05.2004

Atelier Iris: Eternal Mana is a Turn-Based RPG and with alchemy gameplay and story components. It is the 6th core Atelier game and the first game in the Iris series, being the first Ateleir game to be released internationally. The game follows the young alchemist Klein Kiesling, who is travelling to learn more about alchemy together with his friend, the Wood Mana, Popo. One day, he is saved from a monster by Lita Blanchimont, a young Galgazit, monster hunter. Lita eventually recruits him to become an Galgazit as well, and they start working together in the town of Kavoc. However, Klein is soon caught in many troubles, and eventually becomes involved in a quest of saving both the world and Lita.

29.06.2006

The 8th core Atelier game and final game in the Iris series.

28.06.2012

The promise begins. The first entry in the Atelier "Dusk" series. Ayesha goes on a journey to find her missing sister. Learn the truth behind alchemy and the glowing flowers in the land of Dusk within 3 in-game years. This entry introduces an order-sensitive Synthesis system where players can expect to constantly recheck the steps until they reach a satisfactory predicted result, as well as a positional Turn-based Battle system where players can use "AC Support" depending on party members' position in combat.

29.05.2008

The 10th core Atelier game and the second game in the Mana Khemia series.

21.06.2007

The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.

23.06.2011

Atelier Meruru: The Apprentice of Arland is a Japanese role-playing video game developed by Gust. It is the third and final game in the Arland series and a direct sequel to Atelier Totori: The Adventurer of Arland. The game features a turn-based battle system. Battles are based on the idea that the princess, Meruru, is the leader and those accompanying her are considered "escorts." Meruru can use items in battle and depending on the conditions in battle, her escorts can chain attacks and the power of the items can be increased.

21.06.2001

The third game in the Atelier series and last in the Salburg trilogy. The game is a prequel to the previous Salburg games and takes place 20 years before Atelier Marie. The game was only released in Japan.

23.05.1997

The game that started the Atelier franchise. Has never been released outside Japan.

12.03.2009

The second Atelier game for the Nintendo DS and the first to be released in North America. The game focuses more on gathering materials and item creation than on fighting monsters.

27.06.2013

The second entry in the Atelier "Dusk" series. Escha & Logy work together in Central City's Colseit branch with their skills in Synthesizing & Imbuing for their R&D Division's assignments to investigate areas affected by the Dusk. Learn about Colseit and its relationship to The Unexplored Ruins to uncover the truth of the Dusk. This entry introduces a Synthesis system that constantly utilize Synthesis Skills bound to Element Points while rechecking steps until players reach a satisfactory possible result, as well as a Turn-based Battle system with 3 front & rear pairs with its own designated position while all 6 party members are able to participate in one turn by increasing the Support Gauge.

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