Atelier Iris 2: The Azoth of Destiny
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Atelier: Iris
The 8th core Atelier game and final game in the Iris series.
The 7th core Atelier game and the second in the Iris Series. Its story is a Prequel to the first game.
Atelier Iris: Eternal Mana is a Turn-Based RPG and with alchemy gameplay and story components. It is the 6th core Atelier game and the first game in the Iris series, being the first Ateleir game to be released internationally. The game follows the young alchemist Klein Kiesling, who is travelling to learn more about alchemy together with his friend, the Wood Mana, Popo. One day, he is saved from a monster by Lita Blanchimont, a young Galgazit, monster hunter. Lita eventually recruits him to become an Galgazit as well, and they start working together in the town of Kavoc. However, Klein is soon caught in many troubles, and eventually becomes involved in a quest of saving both the world and Lita.
Part of franchise:
Atelier
(last 3 games)
In a world where alchemy is deemed "taboo", the alchemist Yumia yearns for the "truth" that lies hidden in the ruined continent. Now, she takes her first steps on a grand adventure across the continent─
A new entry of the Atelier series makes it way to mobile and PC! Venture into the lands of Lantana and experience the story of Resna crafted by renowned writer Takahiro. The project is being overseen by Atelier series supervisor, Shinichi Yoshiike, while the character designs have been created by Umiugeso and tokki.
It’s not about saving the world. In this "leisure adventure RPG," failing student Marie pursues alchemy, adventures, and quests while aiming to graduate in five years. "Atelier Marie," the origin of the Atelier series, has been remade with new elements! Digital Deluxe Edition includes: Full original game “Atelier Marie Plus: The Alchemist of Salburg” Gust Extra BGM Pack "Another Look" Costume Set(Set of 33)
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The 8th core Atelier game and final game in the Iris series.
Atelier Iris: Eternal Mana is a Turn-Based RPG and with alchemy gameplay and story components. It is the 6th core Atelier game and the first game in the Iris series, being the first Ateleir game to be released internationally. The game follows the young alchemist Klein Kiesling, who is travelling to learn more about alchemy together with his friend, the Wood Mana, Popo. One day, he is saved from a monster by Lita Blanchimont, a young Galgazit, monster hunter. Lita eventually recruits him to become an Galgazit as well, and they start working together in the town of Kavoc. However, Klein is soon caught in many troubles, and eventually becomes involved in a quest of saving both the world and Lita.
The promise begins. The first entry in the Atelier "Dusk" series. Ayesha goes on a journey to find her missing sister. Learn the truth behind alchemy and the glowing flowers in the land of Dusk within 3 in-game years. This entry introduces an order-sensitive Synthesis system where players can expect to constantly recheck the steps until they reach a satisfactory predicted result, as well as a positional Turn-based Battle system where players can use "AC Support" depending on party members' position in combat.
The 10th core Atelier game and the second game in the Mana Khemia series.
The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.
Atelier Meruru: The Apprentice of Arland is a Japanese role-playing video game developed by Gust. It is the third and final game in the Arland series and a direct sequel to Atelier Totori: The Adventurer of Arland. The game features a turn-based battle system. Battles are based on the idea that the princess, Meruru, is the leader and those accompanying her are considered "escorts." Meruru can use items in battle and depending on the conditions in battle, her escorts can chain attacks and the power of the items can be increased.
The third game in the Atelier series and last in the Salburg trilogy. The game is a prequel to the previous Salburg games and takes place 20 years before Atelier Marie. The game was only released in Japan.
The game that started the Atelier franchise. Has never been released outside Japan.
The 19th main game in the Atelier franchise and third game in the Mysterious game trilogy. The game features two main characters and changes some of the previous game's systems. A new crafting feature, called Enchanting Agents, was added to the Synthesis system. 6 characters participate in combat, each attacker can have a support characters to help out, and you can now craft items while in combat.
The second Atelier game for the Nintendo DS and the first to be released in North America. The game focuses more on gathering materials and item creation than on fighting monsters.