Crimson Skies: High Road to Revenge
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Crimson Skies
Crimson Skies: High Road to Revenge combines thrilling aerial combat with the swashbuckling style of a Hollywood action-adventure movie. Set in an alternate 1930s world of gunship diplomacy and sinister intrigue, Crimson Skies: High Road to Revenge lets gamers pilot powerful aircraft against nefarious air pirates and behemoth war zeppelins. As the daring air pirate Nathan Zachary, leader of the infamous Fortune Hunters, players take off on a high-flying adventure, filled with daring escapes and damsels in distress.
The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."
Could be interesting
The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."
Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots.
Throughout Ace Combat 6, the player must pilot a fighter jet or other aircraft to destroy foes both in the air and on the ground. As an arcade flight game, it simplifies flight controls and gives the player a large amount of bullets, missiles and other weapons, putting them up against a very large amount of enemy forces. In addition to missiles and a vulcan cannon, the player can equip special weapons such as heat-seeking missiles, bombs, rocket launchers, and others. The player can lock on to a number of foes, and assist different tactical squads by switching between their respective HUD readouts. The game includes 4 default multiplayer modes: Battle Royale, Siege Battle, Team Battle, and Co-Op Battle. In Battle Royale, the basic Deathmatch game mode, up to sixteen players shoot each other down to earn the highest points at the time limit. In Team Battle, a basic Team Deathmatch game is created. Points are awarded based on the type of aircraft destroyed. A unique type of multiplayer game, Siege Battle is played with two teams, Attacking and Defending. The Attacking team attempts to destroy the target (usually heavily defended by flak) within the time limit. The Defending team tries to halt their attack. The co-op battle mode consists of two single-player missions without AI that can be played with up to three other players.
Soaring through deadly realistic 3D landscapes, pilots can engage in numerous action-packed single-play missions involving air-to-air, air-to-ground, search & destroy and escort missions.
Ace Combat 5: The Unsung War is a first person air combat and flight simulator. Like other Ace Combat games, each mission is determined by a level briefing and objectives. There are 32 missions in the main campaign mode, while an additional "arcade" mode puts the player in the role of Mobius One (from Ace Combat 04: Shattered Skies) as he faces endless waves of enemy attacks. Regardless of the mode chosen, once in the air the player will have control over speed, direction, altitude, gun cannon, missiles and special weapon of their aircraft. A new feature from previous Ace Combat games, is the concept of Wingmen and being able to issue simple orders to them in the air. This allows the player to better coordinated group attacks as well as giving each wingman a personality of their own. Additionally, the player as squadron leader will be asked to make decisions ("Yes/No") while flying in the air. Between missions, the story is progressed through a series of cutscenes.
Aerial warfare has evolved. So have you. As a member of the ultra-secret H.A.W.X. 2 squadron, you are one of the chosen few. One of the truly elite. You will use finely honed reflexes, bleeding-edge technology and ultra-sophisticated aircraft – their existence denied by many governments – to dominate the skies.
Freaky Flyers is an air racing video game developed internally by Midway San Diego for Xbox and PS2 while the GameCube version was developed by Point of View, Inc. and published by Midway Games.
Apache: Air Assault features more than 16 multi-stage missions involving air and ground strike operations off the coast of Africa, the mountains of the Middle East and the jungles of Central America, each meticulously created using high resolution map data from real-world satellite photography. Apache helicopters are some of the most sophisticated combat aircraft on the planet - the player gets to fly multiple variations of them, each with their own extreme firepower and highly-detailed damage modeling.
Take on the racing world in an attempt to knock off motocross and ATV riders in over 50 technical supercross and rugged outdoor tracks.
Heroes Over Europe is an arcade flying video game developed by Transmission Games and published by Ubisoft. It is the sequel to Heroes of the Pacific. Heroes Over Europe follows three pilots - an American (Tom Forester) who flies with first the British and later the Americans, a Briton (Danny Miller), and a New Zealander (Will West)- through fourteen missions during World War II beginning in June 1940 and ending in January 1945. The game features over 40 World War II planes and online support for 16 players in Dogfight, Team Dogfight, Survivor, and Team Survivor game modes.