Cross Chase

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Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.

A racing game with futuristic cars, by automotive designer Anthony Jannarelly, using next-gen technologies.

Unique gameplay around every corner with many different strategies to win. Start your fantastic getaway to a relaxing, magical land now! Match 3 candies to advance across Sweetopia. With new tasty treats and surprises waiting around every corner, you’ll uncover many secrets throughout your journey. Whether you’re looking for a fun way to relax, or a new way to challenge your brain, Munchkin Match’s mouthwatering designs will have you drooling for more! Help Lemi and his friends on their journey to find the Secret Seventh Sweet! Playing as Lemi, you will venture across Sweetopia in search of the final candy to become the most powerful wizard. Throughout your adventure you will pop bubbles, discover toys, and become the ultimate hero of saving stars. Surrounded by all of the cookies, candy, fruit, and other treats Sweetopia is filled with, it’s no wonder Lemi always thinks with his stomach! Match more than three candies to reveal a variety of board clearing boosters. In a jam? Lemi’s six friendly Munchkins will help you blast through any obstacle that blocks your way. With a range of magical boosters, you can easily step up your game. Think you can be the king of all magic? Challenge your friends and family for the high score!

Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!

The first homebrew game for Nintendo 64.


Mini Cookie is a tech demo where the player controls a hungry bear, eating the cookies scattered all over the screen.

Shuriken is somehow inspired by Pac-man and Pengo.

A minimalist arcade game about keeping the beat alive. Features 2 game modes and alternating colours.

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Game modes
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Platforms
- Amstrad CPC
- Apple II
- Atari 5200
- Atari 8-bit
- Atari Lynx
- ColecoVision
- Commodore 16
- Commodore C64/128/MAX
- Commodore PET
- Commodore Plus/4
- Commodore VIC-20
- Dragon 32/64
- Gamate
- Game Boy
- MSX
- NEC PC-6000 Series
- Nintendo Entertainment System
- PC-8800 Series
- SG-1000
- Sega Game Gear
- Sega Master System/Mark III
- Sharp MZ-2200
- Sharp X1
- Sinclair QL
- Sinclair ZX81
- TRS-80
- TRS-80 Color Computer
- Tatung Einstein
- Texas Instruments TI-99
- Thomson MO5
- TurboGrafx-16/PC Engine
- Watara/QuickShot Supervision
- ZX Spectrum